Browsing Computer Science (Scholarly Publications) by Subject "Education"
Now showing items 1-8 of 8
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21 Century Learning -Teachers' and Students' Experiences and Views of the Bridge21 Approach within Mainstream Education
(AACE., 2013)Bridge21 is an innovative approach to learning for secondary education that is team and project based and that takes place in a technology mediated environment. Bridge21 was conceptualised and structured initially as an ... -
Autonomous Tracking For Volumetric Video Sequences
(2021)As a rapidly growing medium, volumetric video is gaining attention beyond academia, reaching industry and creative communities alike. This brings new challenges to reduce the barrier to entry from a technical ... -
Card-Based Methods in Interactive Narrative Prototyping
(Springer, 2018)Paper prototyping plays an important role in the creation of inter-active digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card ... -
Developing twenty-first-century skills in out-of-school education: The Bridge21 Transition Year programme
(2020)Twenty-first-century (21 C) skills need to be taught intentionally and well, using pedagogical approaches that engage students and help them learn both skills and curriculum content. This article describes an instrumental ... -
Extending experiential learning in teacher professional development
(2016)This paper introduces the use of experiential learning during the early stages of teacher professional development. Teachers observe student outcomes from the very beginning of the process and experience new pedagogical ... -
Foreground color prediction through inverse compositing
(2021)In natural image matting, the goal is to estimate the opacity of the foreground object in the image. This opacity controls the way the foreground and background is blended in transparent regions. In recent years, advances ... -
Improving Unsupervised Question Answering via Summarization-Informed Question Generation
(Association for Computational Linguistics, 2021)Question Generation (QG) is the task of generating a plausible question for a given <passage, answer> pair. Template-based QG uses linguistically-informed heuristics to transform declarative sentences into interrogatives, ... -
Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin
(2021)Cross-reality (XR) technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality ...