Now showing items 1488-1507 of 2087

    • Rabbit Run: Gaze and Voice Based Game Interaction 

      SUNDSTEDT, VERONICA (2009)
      Modern eye tracking technology allows an observer?s gaze to be determined in realtime by measuring their eye movements. Recent studies have examined the viability of using gaze data as a means of controlling computer games. ...
    • Random Numbers 

      HAAHR, MADS (Sage Publications, 2006)
    • Random subspacing for regression ensembles 

      Tsymbal, Alexey (Trinity College Dublin, Department of Computer Science, 2004)
      In this work we present a novel approach to ensemble learning for regression models, by combining the ensemble generation technique of random subspace method with the ensemble integration methods of Stacked Regression ...
    • Re-using Implicit Knowledge in Short-term Information Profiles for Context-sensitive Tasks 

      Hayes, Conor; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2005-02-22)
      Typically, case-based recommender systems recommend single items to the on-line customer. In this paper we introduce the idea of recommending a user-defined collection of items where the user has implicitly encoded ...
    • REACT: REal-time Adaptive Collision Testing, a Interactive Vision approach 

      O'SULLIVAN, CAROL ANN (1997)
      As the demand for high levels of interaction in computer systems increases, so too does the need for real-time, interactive animation. Detecting collisions between geometrically modelled objects remains a major bottleneck in ...
    • A Reaction Diffusion Model for Wireless Indoor Propagation 

      Clarke, Andrew (Trinity College Dublin. Department of Computer Science, 2002-09)
      The biological pattern formation system known as the reaction-diffusion mechanism is used as a base for a simulator which will predict the propagation of RF signals in an indoor environment. The reaction diffusion system ...
    • Reactive execution-time forecasting of dynamically-adaptable software 

      Brennan, Shane (Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011)
      Software operating in domains such as process management systems, wireless sensor networks and spacecraft control systems are expected to continue uninterrupted operation over extended periods, without any manual supervision, ...
    • Real + virtual = clever: thoughts on programming smart environments 

      CAHILL, VINNY; HAAHR, MADS (1999)
      Event-based communications has been used successfully in many application domains, one of which is virtual environments. Events are a useful concept in this context because they embody the notion of something happening ...
    • A Real Time Implementation of TBMAC using IEEE 802.11b 

      Gleeson, Mark (Trinity College Dublin. Department of Computer Science, 2004-09)
      Emergency services, and automated vehicle platoons are frequently used examples of the need for real-time ad hoc communication, which demand that communication be time bounded overall. The medium access control protocol ...
    • Real vs. approximate collisions: when can we tell the difference 

      DINGLIANA, JOHN; O'SULLIVAN, CAROL ANN (ACM Press, 2001)
    • Real-time Collision Detection and Response using Sphere-trees 

      O'SULLIVAN, CAROL; DINGLIANA, JOHN (1999)
      In this paper we address the problem of collision detection and response in real-time animation systems. We describe an approach, which approximates objects using sphere-trees, and uses an interruptible detection algorithm ...
    • Real-Time Communication in IEEE 802.11 Mobile Ad hoc Networks A Feasibility Study 

      CAHILL, VINNY; WEBER, STEFAN; GLEESON, MARK (2006)
      Achieving predictable communication latency in an ad hoc IEEE 802.11 wireless local area network necessitates an approach that overcomes the impact of the underlying non-deterministic contention-based medium access ...
    • Real-Time Coordination of Autonomous Vehicles 

      CAHILL, VINNY; BOUROCHE, MELANIE (IEEE, 2006)
      Autonomous vehicles seem to be a promising approach to both reducing traffic congestion and improving road safety. However, for such vehicles to coexist safely, they will need to coordinate their behaviour to ensure ...
    • Real-Time Display of Dublin Traffic Information on the Web 

      Dineen, Mark (Trinity College Dublin. Department of Computer Science, 2000-09)
      Many large-scale and highly specialised distributed systems such as Urban Traffic Control (UTC) systems produce considerable quantities of data on a real-time basis. This data is then frequently locked in a proprietary ...
    • Real-time implicit bulging and area preservation 

      LINDEN, NIALL; REYNOLDS, HUGH; O'SULLIVAN, CAROL ANN (2000)
      Implicit Surfaces are particularly suitable for the animation of deformable objects, although some problems still remain, especially in real time applications. One problem is that of volume loss when objects are squashed. ...
    • Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG 

      O'SULLIVAN, CAROL (2004)
      We present a novel method for representing the electrical depolarisation and repolarisation of cardiac cells using real-time volumetric animation techniques. The visual representation coincides with automatically synchronized ...
    • Real-time Intrusion Detection for Ad hoc Networks 

      Stamouli, Ioanna (Trinity College Dublin. Department of Computer Science, 2003-09)
      In the recent years, wireless technology has enjoyed a tremendous rise in popularity and usage opening new fields of applications in the domain of networking. One such field concerns mobile ad hoc networks (MANETs) where ...
    • Real-time Intrusion Detection for Ad hoc Networks 

      ARGYROUDIS, PATROKLOS; TEWARI, HITESH (IEEE, 2005)
      A mobile ad hoc network is a collection of nodes that are connected through a wireless medium and form rapidly changing topologies. The widely accepted existing routing protocols designed to accommodate the needs of such ...