Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
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2018Author:
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Johnson, N., O'Dwyer, N., Smolic, A., Pagés, R., Ondrej, J., Amplianitis, K. & Bates, E. 'Beckett in VR: Exploring Narrative Using Free-Viewpoint Video', [Poster], 2018Download Item:
Abstract:
This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 [O’Dwyer et al. 2017]. Actors are captured in a green screen environment using free-viewpoint video (FVV) techniques,and the scene is built in a game engine, complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text help elicit the conversational and interactive specificities of the digital medium. The work affirms the potential for interactive narrative in VR, opensnew experiences of the text, and highlights the reorganisation of the author–audience dynamic
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Grant Number
Trinity College Dublin (TCD)
TLRH Interdisciplinary Seed Fund 17-18
Science Foundation Ireland (SFI)
15/RP/2776
Author's Homepage:
http://people.tcd.ie/smolicahttp://people.tcd.ie/johnson
http://people.tcd.ie/odwyerne
Author: Johnson, Nicholas; O'Dwyer, Neill; Smolic, Aljosa; Pagés, Rafael; Ondrej, Jan; Monaghan, David; Bates, Enda; Amplianitis, Konstantinos
Sponsor:
Trinity College Dublin (TCD)Science Foundation Ireland (SFI)
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SIGGRAPH 2018Type of material:
PosterCollections
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Creative Arts Practice , Creative Technologies , Digital Humanities , Identities in Transformation , Making Ireland , Performing Arts , Samuel Beckett , Samuel Beckett , Virtual Reality , Virtual Reality , Virtual Reality , Virtual reality , samuel beckettDOI:
http://dx.doi.org/10.1145/3230744.3230774Metadata
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