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dc.contributor.authorMc Guckin, Conor
dc.contributor.authorWang, Xining
dc.contributor.authorQuirke, Mary
dc.contributor.editorA. Correia & V. Viegas.en
dc.date.accessioned2022-07-18T08:44:11Z
dc.date.available2022-07-18T08:44:11Z
dc.date.issued2022
dc.date.submitted2022en
dc.identifier.citationWang, X., Quirke, M., & Mc Guckin, C., The importance of social competence for twenty-first century citizens: The use of mixed reality for social competence learning in mainstream education. In A. Correia & V. Viegas (Eds.) Methodologies and use cases on extended reality for training and education, New York, IGI Global, 2022, 1 - 25en
dc.identifier.isbn9781668433980
dc.identifier.otherY
dc.description.abstractThis chapter presents the results of a systematic review that investigated the use of mixed reality (MR) technology to assist social competence learning in mainstream education. Social competence represents our ability to interact with others and, therefore, is a key determinant for many of the possibilities that are presented to us across the lifespan. In today’s digital world, MR technology has been widely used in special and inclusive education for social competence training purposes, but has not yet been generally applied to mainstream education. This systematic review bridges this research gap. Findings support (i) the potential for MR technology as a medium for social competence learning activities, and (ii) how the MR approach can contribute to a Universally Designed (UD) learning environment.en
dc.format.extent1en
dc.format.extent25en
dc.language.isoenen
dc.publisherIGI Global.en
dc.rightsYen
dc.subjectSystematic Reviewen
dc.subjectEducational Inclusionen
dc.subjectUniversal Design Learningen
dc.subjectSoft Skillsen
dc.subjectReduced Inequalitiesen
dc.subjectVirtual Realityen
dc.subjectAugmented Realityen
dc.titleThe importance of social competence for twenty-first century citizens: The use of mixed reality for social competence learning in mainstream educationen
dc.title.alternativeMethodologies and use cases on extended reality for training and education.en
dc.typeBook Chapteren
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/mcguckic
dc.identifier.rssinternalid244641
dc.identifier.doi10.4018/978-1-6684-3398-0
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDThemeIdentities in Transformationen
dc.subject.TCDThemeInclusive Societyen
dc.subject.TCDTagEDUCATIONen
dc.subject.TCDTagMixed Realityen
dc.subject.TCDTagsocial competenceen
dc.identifier.orcid_id0000-0001-5848-2709
dc.subject.darat_thematicAccessibilityen
dc.subject.darat_thematicChildrenen
dc.subject.darat_thematicCommunicationen
dc.subject.darat_thematicEducationen
dc.subject.darat_thematicRelationshipsen
dc.subject.darat_thematicSocial participationen
dc.status.accessibleNen
dc.identifier.urihttp://hdl.handle.net/2262/100273


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