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dc.contributor.authorHaahr, Madsen
dc.date.accessioned2022-10-05T10:50:31Z
dc.date.available2022-10-05T10:50:31Z
dc.date.issued2022en
dc.date.submitted2022en
dc.identifier.citationAnna Rezk and Mads Haahr, Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles, Entertainment Computing (Elsevier), 43, 100500, 2022, 1 - 11en
dc.identifier.issn1875-9521en
dc.identifier.otherYen
dc.descriptionPUBLISHEDen
dc.description.abstractWhen Bandersnatch (2018) was released on Netflix, interactive storytelling became accessible to a mainstream audience on a new scale. While this interactive film lets audiences make binary choices, the influence they have over the plot is limited, and at times the correlation between a choice and the resulting story is difficult to recognize. Although it can be argued that this constitutes a thematic design choice for this particular title, we think there is general room for improvement for this type of highly restrictive, branching structure film, in order to make the format applicable to a wider range of themes and stories. In this paper, Bandersnatch is examined as a representative of its format in order to develop and identify approaches to increasing agency. We use Hartmut Koenitz’s SPP model to understand the title and its format, and the hermeneutic strip extension to assess the perceived agency. Then, we introduce and examine potential approaches to increased agency from other interactive narratives to understand their adaptability and impact. Our discussion concludes that the most promising design idea for increased agency in Bandersnatch-like titles is invisible agency; an approach in which a player model is generated based on identifiable traits in the audience behaviour and used to select matching plotlines. This approach would allow audiences to see the results of their choices immediately, but also allow the impact of the choices to accumulate as the plot progresses, thereby increasing the overall sense of agency.en
dc.format.extent1en
dc.format.extent11en
dc.language.isoenen
dc.relation.ispartofseriesEntertainment Computing (Elsevier)en
dc.relation.ispartofseries43en
dc.relation.ispartofseries100500en
dc.rightsYen
dc.subjectNarrative momentumen
dc.subjectPlayer modelen
dc.subjectReplayabilityen
dc.subjectKaleidoscopic formen
dc.subjectBlack Mirror Bandersnatchen
dc.subjectHermeneuticsen
dc.subjectDouble-hermeneutic-circleen
dc.subjectSPP modelen
dc.subjectInvoluntary agencyen
dc.subjectObscured agencyen
dc.subjectInvisible agencyen
dc.subjectAgencyen
dc.subjectIDNen
dc.subjectInteractive digital narrativeen
dc.titleBeyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titlesen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrmen
dc.identifier.rssinternalid246201en
dc.identifier.doihttps://doi.org/10.1016/j.entcom.2022.100500en
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Technologiesen
dc.identifier.rssurihttps://www.sciencedirect.com/science/article/pii/S1875952122000246en
dc.identifier.orcid_id0000-0002-9273-6458en
dc.identifier.urihttp://hdl.handle.net/2262/101309


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