dc.contributor.author | Haahr, Mads | |
dc.contributor.author | Barbara, Jonathan | |
dc.contributor.editor | Alex Mitchell and Mirjam Vosmeer | en |
dc.date.accessioned | 2022-10-05T15:10:39Z | |
dc.date.available | 2022-10-05T15:10:39Z | |
dc.date.created | 7-10 December 2021 | en |
dc.date.issued | 2021 | |
dc.date.submitted | 2021 | en |
dc.identifier.citation | Barbara, J., Haahr, M. (2021). Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham | en |
dc.identifier.other | Y | |
dc.description.abstract | Self-identification is a key factor for the immersion of the VR interactive narrative player. Diegetic non-protagonist narrators, touched-up heterodiegetic narrations with internal focalization, and casting the player in a ‘virtual sidekick’ role are suggested by the literature to support self-identification. This paper analyses the use of second-person voice and level of interactivity in two VR productions. In one, minimal use of the second person to address the player and negligible agency results in limited telepresence in a 360-video VR tour of a concentration camp accompanying a Holocaust survivor. In the second, use of a touched-up heterodiegetic narration with internal focalization heightens immersion levels but self-identification of the player as sidekick suffers as the narrative’s forward drive shifts between narrator, protagonist and antagonist. Future empirical work should explore the impact of second-person voice and interaction on the resultant self-identification and immersion. | en |
dc.format.extent | 3 | en |
dc.format.extent | 12 | en |
dc.language.iso | en | en |
dc.publisher | Springer | en |
dc.relation.ispartofseries | 14; | |
dc.relation.ispartofseries | 13138; | |
dc.rights | Y | en |
dc.subject | Virtual reality | en |
dc.subject | Second-person | en |
dc.subject | Immersion | en |
dc.subject | Interactive narrative | en |
dc.title | Who am I that Acts? The Use of Voice in Virtual Reality Narratives | en |
dc.title.alternative | Lecture Notes in Computer Science | en |
dc.title.alternative | International Conference for Interactive Digital Storytelling (ICIDS) | en |
dc.type | Conference Paper | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/haahrm | |
dc.identifier.rssinternalid | 246244 | |
dc.identifier.doi | https://doi.org/10.1007/978-3-030-92300-6_1 | |
dc.rights.ecaccessrights | openAccess | |
dc.identifier.orcid_id | 0000-0002-9273-6458 | |
dc.rights.restrictedAccess | Y | |
dc.date.restrictedAccessEndDate | 2026-12-07 | |
dc.identifier.uri | http://hdl.handle.net/2262/101320 | |