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dc.contributor.authorAlain, Martin
dc.contributor.authorZerman, Emin
dc.date.accessioned2022-11-22T16:22:38Z
dc.date.available2022-11-22T16:22:38Z
dc.date.issued2022
dc.identifier.citationMartin Alain, Emin Zerman, Cagri Ozcinar, & Giuseppe Valenzise. 'Introduction to Immersive Video Technologies', Immersive Video Technologies, Giuseppe Valenzise, Martin Alain, Emin Zerman & Cagri Ozcinar Ed. Elsevier, 2022en
dc.identifier.isbn9780323917551
dc.identifier.isbn9780323986236
dc.description.abstractImmersive imaging technologies have become a topic of great interest in recent years due to the convergence of maturing research from different fields and broad aspects of signal and image processing, including but not limited to: computer vision, computer graphics, computational imaging, optics, and recent advances in deep learning. In particular, recent research and developments in these areas helped achieve better or faster content creation and image/video processing. This enables the design of complete practical systems covering capture to display for immersive imaging. In this chapter, we provide the theoretical background for the rest of the book and introduce key concepts commonly used for traditional imaging systems and immersive video technologies. We also describe the stages of the immersive imaging technologies from content capture to display and quality assessment for three immersive imaging technologies: omnidirectional video, light fields, and volumetric (also known as free-viewpoint) video.1en
dc.language.isoenen
dc.publisherElsevieren
dc.subjectImmersive imagingen
dc.subjectPlenoptic functionen
dc.subjectOmnidirectional videoen
dc.subjectLight fielden
dc.subjectVolumetric videoen
dc.subjectPoint clouden
dc.subjectTextured meshen
dc.subjectContent delivery pipelineen
dc.titleIntroduction to Immersive Video Technologiesen
dc.typeBook Chapteren
dc.rights.ecaccessrightsopenAccess
dc.identifier.urihttp://hdl.handle.net/2262/101580


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