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dc.contributor.authorHaahr, Mads
dc.contributor.editorMads Haahr, Alberto Rojas-Salazar and Stefan Goebelen
dc.date.accessioned2024-03-15T11:40:03Z
dc.date.available2024-03-15T11:40:03Z
dc.date.created26-27 October 2023en
dc.date.issued2023
dc.date.submitted2023en
dc.identifier.citationSvetlana Rudenko and Mads Haahr, Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education, Lecture Notes in Computer Science, Joint Conference on Serious Games (JCSG), Trinity College Dublin, Ireland, 26-27 October 2023, Mads Haahr, Alberto Rojas-Salazar and Stefan Goebel, 14309, Springer, 2023, 211 - 217en
dc.identifier.otherY
dc.description.abstractThis work-in-progress paper presents Synaesthesia Gallery AR: Journey Through the Senses, an educational game-like experience designed to bring awareness of synaesthesia, to learn and understand creativity of cross-modal perception. Synaesthesia is a perceptual trait characterised by cross-modal wiring of the brain experienced by a 4–6% of the population. Synaesthesia research has a long history (as far back as 1690), and sometimes synaesthesia was confused for hallucinations. The AR app documents creative synaesthesia experiences of individuals who have contributed significantly to synaesthesia research, including international artists, such as Carol Steen (president of USA Synaesthesia Association), and scientists, such as Jamie Ward (Professor at the University of Sussex, UK). Ramachandran and Hubbard have called synaesthesia “a window into perception, thought and language” that can help explain how the brain works. The app experience takes a form of an interactive digital gallery for the outdoors, a locative Augmented Reality (AR) art gallery with music by Liszt, Chopin, Schuman, Scriabin and others painted by artists-synaesthetes and music composed on art. The work is the result of a seven-year collaboration between artists-synaesthetes and pianist/researcher Dr Svetlana Rudenko. The app provides pleasing aesthetic experience as well as learning, to general population, neuroscience and psychology students, synaesthesia associations and music art lovers.en
dc.format.extent211en
dc.format.extent217en
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofseries14309;
dc.rightsYen
dc.subjectAugmented Realityen
dc.subjectSynaesthesiaen
dc.subjectMusic and Arten
dc.subjectCreativityen
dc.subjectGames for Learningen
dc.titleSynaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Educationen
dc.title.alternativeLecture Notes in Computer Scienceen
dc.title.alternativeJoint Conference on Serious Games (JCSG)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid264066
dc.rights.ecaccessrightsopenAccess
dc.description.technicalMixed Reality experience for Meta Quest Pro and Meta Quest 3. Published in the Meta Store.en
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.identifier.orcid_id0000-0002-9273-6458
dc.identifier.urihttp://hdl.handle.net/2262/107309


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