Show simple item record

dc.contributor.authorHaahr, Mads
dc.contributor.editorLissa Holloway-Attaway and John T. Murrayen
dc.date.accessioned2024-03-15T12:07:40Z
dc.date.available2024-03-15T12:07:40Z
dc.date.created11-15 November 2023en
dc.date.issued2023
dc.date.submitted2023en
dc.identifier.citationDavern, S., Haahr, M. (2023). Towards Procedural Generation of Narrative Puzzles for Open World Games. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14384. Springer, Chamen
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.descriptionKobe, Japanen
dc.description.abstractStory Puzzle Heuristics for Interactive Narrative eXperiences (SPHINX) was developed as a system for generating narrative puzzles in adventure games. While SPHINX is capable of generating narrative puzzles for narrative games with a progressive structure, it cannot be applied to genres that adopt a progressive narrative structure with emergent components like open world video games. In this paper, we present the adaptations we will make to SPHINX to allow it to generate narrative puzzles in open world games that can act as optional side content. We argue that this can be achieved by creating a large database of puzzle items, actions, rules and goals; by altering when SPHINX generates puzzles; and by creating new item properties that remedy potential design issues that may arise. Some design implications are considered and avenues for further work are put forward.en
dc.format.extent146en
dc.format.extent154en
dc.language.isoenen
dc.publisherSpringer Verlagen
dc.relation.ispartofseries14383-14384;
dc.rightsYen
dc.subjectAuthoring toolsen
dc.subjectInteractive narrativeen
dc.subjectProcedural content generationen
dc.subjectPuzzlesen
dc.subjectOpen worlden
dc.subjectVideo gamesen
dc.titleTowards Procedural Generation of Narrative Puzzles for Open World Gamesen
dc.title.alternativeLecture Notes in Computer Science (LNCS)en
dc.title.alternativeInternational Conference for Interactive Digital Storytelling (ICIDS)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid264081
dc.identifier.doihttps://doi.org/10.1007/978-3-031-47658-7_13
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Technologiesen
dc.identifier.orcid_id0000-0002-9273-6458
dc.identifier.urihttp://hdl.handle.net/2262/107313


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record