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dc.contributor.authorHaahr, Mads
dc.contributor.editorSantiago Berrezuetaen
dc.date.accessioned2024-03-15T14:29:02Z
dc.date.available2024-03-15T14:29:02Z
dc.date.created18-20 October 2023en
dc.date.issued2023
dc.date.submitted2023en
dc.identifier.citationAlberto Rojas-Salazar and Mads Haahr, The CLG Framework: A Methodical Approach to Designing Educational Video Games, Lecture Notes in Educational Technology (LNET), Latin American Conference on Learning Technologies (LACLO 2023), University of Cuenca, Ecuador, 18-20 October 2023, Santiago Berrezueta, Springer Singapore, 2023, 254 - 270en
dc.identifier.otherY
dc.description.abstractThis paper introduces the Context Learning Game (CLG) framework, a game design framework developed for educational video games in formal education settings. The CLG framework is structured into three stages: context, learning, and game. The context stage establishes general game aspects such as the objectives, target audience, and available resources. The learning stage defines formal learning components, including learning theory, content, learning objectives, and learning activities. Finally, the game stage encompasses the formal game elements, development, and testing. The stages are hierarchical, with the context forming the foundation for the learning stage, and both serving as the basis for the game stage. The framework aims to integrate concepts from educational video game design, entertainment game design, and educational design while providing a simple iterative workflow. To illustrate the framework?s potential, a successful case study of an educational game?s design, development, and testing process is presented.en
dc.format.extent254en
dc.format.extent270en
dc.language.isoenen
dc.publisherSpringer Singaporeen
dc.rightsYen
dc.subjecteducational video gameen
dc.subjectdesign frameworken
dc.subjectdesign modelen
dc.titleThe CLG Framework: A Methodical Approach to Designing Educational Video Gamesen
dc.title.alternativeLecture Notes in Educational Technology (LNET)en
dc.title.alternativeLatin American Conference on Learning Technologies (LACLO 2023)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid264080
dc.identifier.doihttps://doi.org/10.1007/978-981-99-7353-8_20
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDThemeDigital Humanitiesen
dc.identifier.orcid_id0000-0002-9273-6458
dc.identifier.urihttp://hdl.handle.net/2262/107319


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