Audial Kinetics and the Disembodied Voice
Citation:
Jimmy Eadie, Audial Kinetics and the Disembodied Voice, Interactivity and Game Creation, EAI ArtsIT 2022 - 11th EAI International Conference: ArtsIT, Interactivity & Game Creation, Faro, Lisbon, Portugal., 2022, 1, 1, Springer, 2022, 200 - 215Download Item:
Abstract:
This paper will explore the basic relationships between disembodied
speech and aesthetic experience in sound art through an exploration of two original
artworks, Rehearsal (2018) and Souvenir Redux (2019). The emphasis here is on
how these works connect individuals across a variety of listening contexts, as
well as the aesthetic and social implications revealed and communicated by the
installation experience. The premise is that while sound installation art is a tangible
object, it emphasizes a dislocated and dynamic sensory experience through a
complex combination of aural, kinetic, and visual experience. The dissociation of
sight and sound promotes a particular type of listening in which we can explore
the inherent dimensions of sound and discover that a sound’s emotional, physical,
and artistic value is found not just in its context or meaning, but also in its acoustic
qualities of timbre and texture.
In many respects, the works presented here are a meta-referential exploration
of sonic-space. Furthermore, the objective is to create an immersive audio envi-
ronment that takes the listener into the constructed sonic world, where the dis-
embodied voice thematically develops over time. The work’s disconnected sound
world and heightened sense of sonic perspective are explored using low and high-
fidelity audio aesthetics, as well as media-specific self-reference. While the works
include conversation fragments, it is not driven by a textual narrative but rather
seeks to evoke experiences similar to those elicited by hearing poetry read aloud.
Ultimately, these soundscape works integrate text, field recordings, and music,
all of which play a part and work in tandem to provide each listener with a
particular personal experience.
Author's Homepage:
http://people.tcd.ie/eadiejj
Author: Eadie, Jimmy
Other Titles:
Interactivity and Game CreationEAI ArtsIT 2022 - 11th EAI International Conference: ArtsIT, Interactivity & Game Creation
Publisher:
SpringerType of material:
Conference PaperSeries/Report no:
1;1;
Availability:
Full text availableSubject:
sound art, disembodied voice, kinetics, installation, listeningDOI:
https://artsit.eai-conferences.org/2022/Metadata
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