Computer Science (Theses and Dissertations)
Recent Submissions
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Ailíniú Struchtúir agus Réamhinsint Nasc
Cé go bhfuil Graif Eolais (GE-anna) ag éirí i bhfad níos coitianta i roinnt mhaith réimsí eolaíochta toisc á gcumas an-chuid sonraí a stóráil agus a nascadh le chéile, bíonn easnamh sonraí i ngach uile GE nach mór. Taobh ... -
Multimodal Summarization in Natural Language Conversations
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)Summarization is the task of creating a shorter version of a piece of content, that is representative of the original format. This process not only applies to written text, but is also essential for verbal exchanges in the ... -
Towards a metrics framework to facilitate the evaluation of temporal data modelling approaches in knowledge graphs
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)In recent years, Knowledge Graphs (KGs) have emerged as a powerful tool for modelling data, utilised by companies like Facebook, Amazon, and IBM in applications such as natural language processing, recommendation systems, ... -
Structural Alignment in Link Prediction
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)While Knowledge Graphs (KGs) have become increasingly popular across various scientific disciplines for their ability to model and interlink huge quantities of data, essentially all real-world KGs are known to be incomplete. ... -
An investigation into the potential of a nudging intervention model and implementation framework to alleviate academic amotivation in first-year undergraduate students.
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)Research shows lack of academic motivation as a major problem for undergraduates. Ultimately it can lead to multi-dimensional issues for, the student, the institution, and society. The negative form of motivation is ... -
Designing Hand-Object Interaction Representations For Better Grasp Priors
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)Accurate modelling of hand-object interactions (HOI) is critical for applications in areas such as computer vision, augmented/mixed/virtual reality, video games production and robotics. In computer vision, HOI modelling ... -
Exploring the Design of Conversational Agents for Mental Health Self-Monitoring
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)An enduring aspiration is to use conversational agents (CAs) to provide mental health support (MHS) in order to tackle the persistent mental health treatment gap. CAs are computer interfaces that interact with people in a ... -
Supporting clinicians in the decision of including or excluding PGHD for the clinical decision process.
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)The integration of Patient-Generated Health Data (PGHD) into clinical decision-making holds immense potential for enhancing personalized healthcare. However, trust remains a critical barrier to its widespread adoption by ... -
Using Personalisation to Tackle Misinformation and Disinformation on Social Media
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)Social media�s ubiquity in contemporary society is undeniable, serving as a crucial platform for communication, information sharing, and community building. However, this digital landscape is fraught with misinformation�false ... -
Evaluating the Influence of Vocal and Visual Realism on Subjective Experiences of Empathy for Virtual Characters
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)With the expanding range of use cases for advancements in animation and voice synthesis, more opportunities arise for interactions with realistic virtual characters. As yet, it is unclear to what extent realism, either in ... -
Understanding Readiness and Motivation for Digital Mental Health Support
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2025)Psychological therapy is an effective and acceptable form of care for distress, however, there is a vast disparity between the number of people who are suffering and those receiving support. Digital mental health interventions ... -
Semantic Frameworks to Support the EU AI Act's Risk Management and Documentation
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, School of Computer Science and Statistics, 2025)The European Union (EU) Artificial Intelligence Act (AI Act), which entered into force on 1 August 2024, stands as a landmark legal regime for development and use of AI, adopting a risk-based approach to govern the potential ... -
Understanding the Social and Technical Challenges of Fairness in Digital Health
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)Fairness is broadly defined as the act of treating similar people similarly and in line with social norms. It is not a new topic of research. Fairness, as it relates to ethics and justice, has been a topic of discussion ... -
Analysis of Cinematic VR Directing and the Use of Computational Saliency to Assist Storytelling Ability
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)This thesis is concerned with directing practices in VR Film and the application of saliency models to VR film to investigate whether they could inform creators if the viewer is likely to follow the story as they ... -
Exploiting Connected Autonomous Vehicles to Improve Mixed Traffic Safety and Efficiency in Realistic Scenarios
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)Human-driven vehicles (HDVs) produce stop-and-go waves i.e., high speed variations, due to humans large-reaction times and perception errors. This leads to decrease in both traffic safety and efficiency. In contrast, ... -
Expert-Free Online Transfer Learning in Multi-Agent Reinforcement Learning
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)Reinforcement Learning (RL) enables an intelligent agent to optimise its performance in a task by continuously taking action from an observed state and receiving a feedback from the environment in form of rewards. RL ... -
User-oriented access to a multilingual database
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 1995)This thesis describes the development of a system that provides user-oriented access to a multilingual database. The database concerned is the 1872 Printed Catalogue of Trinity College, Dublin, which lists many rare and ... -
Recommender Systems: A Study of Cold-Start and Attack Resilience
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)My thesis focuses on two key challenges in Recommender System: the Cold Start Problem and Data Poisoning attacks within the user-clustering framework. We explored utilizing user clustering to address the Cold Start Problem, ... -
Investigating primary school teachers' pedagogy belief change about the use of ICT through a bespoke model of teacher CPD - The 4D Model
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)This study focuses on teachers' pedagogy beliefs and their relationship with ICT as a critical factor in determining teachers' classroom practice. Recent insights into the relationship can enhance CPD design in this area. ... -
TOWARD GAMIFICATION IN SOFTWARE ENGINEERING PRACTICE
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2024)This thesis seeks to expand the explanation and examine the application of gamification strategies in software engineering practice, specifically in the education setting. I hypothesize that gamification strategies, deployed ...