Browsing Computer Science (Scholarly Publications) by Title
Now showing items 966-985 of 1381
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Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG
(2004)We present a novel method for representing the electrical depolarisation and repolarisation of cardiac cells using real-time volumetric animation techniques. The visual representation coincides with automatically synchronized ... -
Real-time Intrusion Detection for Ad hoc Networks
(IEEE, 2005)A mobile ad hoc network is a collection of nodes that are connected through a wireless medium and form rapidly changing topologies. The widely accepted existing routing protocols designed to accommodate the needs of such ... -
Real-time payments for mobile IP
(2003)The Mobile IP protocol has evolved from providing mobility support for portable computers to support for wireless handheld devices with high mobility patterns. A new category of micromobility protocols has been proposed ... -
A Real-Time Transactive Energy System for Pervasive DERs
(2020)The grid is witnessing an increasing emergence of small distributed energy resources (DERs), along with a greater prevalence of storage systems. These participants have highly dynamic properties and thus introduce several ... -
A real-time visual dashboard for Wikidata edits
(2020)During the last decades, the Web has seen the development of openly editable datasets on which users can suggest modifications at any moment. Recently, Wikidata as been the first large-scale Mediawiki-based dataset structured ... -
Realising Adaptive Web Services through Automated Policy Refinement
(IEEE, 2007)Traditionally policy based management systems have relied on 'engineered' policy refinement to decompose high level policies down to low level policies for implementation 111121. Such management systems typically rely ... -
Realizing Just-in-Time Personalization - A Technology Overview
(Informing Science Press, 2012) -
Recognising Actions for Instructional Training using Pose Information: A Comparative Evaluation.
(2019)Humans perform many complex tasks involving the manipulation of multiple objects. Recognition of the constituent actions of these tasks can be used to drive instructional training systems. The identities and poses of the ... -
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage
(IEEE, 2017)Locative gaming dates back to the early 2000s, and with the success of Ingress (2012) and Pokémon GO (2016), locative games have now entered the mainstream in a very serious way. However, while the genre holds considerable ... -
Reconfigurable context reactive blended networking and communication courses
(2020)This white paper briefly documents the authors’ experiences in developing and delivering graduate level educational experiences and outcomes in courses substantially built around computer networking content and principles ... -
Regular relations for temporal propositions
(Cambridge University Press, 2011)Relations computed by finite-state transducers are applied to interpret temporal propositions in terms of strings representing finite contexts or situations. Carnap?Montague intensions mapping indices to extensions are ... -
The REL Project: Mobilebased Reliable Relations
(2004)The goal of the REL project is to enable easy, large-scale, anytime anywhere access to, and use of social network services, with the underlying requirements to restrict and control the access to the user's information with ... -
Rendering fur directly into images
(Elsevier, 2010)We demonstrate the feasibility of rendering fur directly into existing images, without the need to either painstakingly paint over all pixels, or to supply 3D geometry and lighting. We add fur to objects depicted in images ... -
Report on an Arctic summer DTN trial
(Springer, 2011)Delay- and disruption-tolerant networking (DTN) is an emerging area of networking research that will benefit from real-world trials and testbeds. We describe a week long DTN trial carried out during the summer of 2009 in ... -
Report on the CHIIR 2018 Workshop on Evaluation of Personalisation in Information Retrieval (WEPIR 2018)
(2018)The Workshop on Evaluation of Personalisation in Information Retrieval (WEPIR 2018) was held in conjunction with the ACM SIGIR Conference on Human Information Interaction & Retrieval (CHIIR 2018) in New Brunswick, USA. The ... -
Requirements for an ubiquitous computing simulation and emulation environment
(2006)Recent years have seen the maturing of ubiquitous computing middleware and software. Accompanied by research into sensor networks and other sensor-driven applications, widespread deployment and realisation of these ... -
Research issues in multiple policy optimization using collaborative reinforcement learning
(2007)Self-organizing techniques have successfully been used to optimize software systems, such as optimization of route stability in ad hoc network routing and optimization of the use of storage space or processing power using ... -
Resolving queries in a heterogeneous context rich environment
(2004)The vision of ubiquitous computing is that of many computing devices interacting in a natural way with humans in the real world. The software running on these devices is currently limited in how it can provide for users? ... -
Resource sharing in technologically defined social networks
(2019)Technologically enabled sharing-economy networks are changing the way humans trade and collaborate. Here, using a novel ‘Wi-Fi sharing’ game, we explored determinants of human sharing strategy. Subjects (N = 1,950) ...