Browsing Computer Science (Scholarly Publications) by Sponsor "Enterprise Ireland"
Now showing items 1-20 of 28
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Adaptive medial-axis approximation for sphere-tree construction
(2004)Hierarchical object representations play an important role in performing efficient collision handling. Many different geometric primitives have been used to construct these representations, which allow areas of interaction ... -
ALOHA: Adaptive Level of Detail for Human Animation: Towards and new Framework.
(2000)The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while ... -
Analysis of visibility masks and resultant image quality
(2000)Virtual Interfaces and Visibility Masks are an extremely efficient method for parallelising the Radiosity Method. They exploit data locality, and keep communication between nodes as low as possible. Previous papers on ... -
Animating humans on handlheld devices for interactive gaming
(2005)This paper examines the implementation and efficacy of impostor-based techniques on smallscreen devices, and compares their effectiveness with that of the same techniques when used on desktop computers. Firstly, a ... -
Automatic Segmentation and Inpainting of Specular Highlights for Endoscopic Imaging
(2010)Minimally invasive medical procedures have become increasingly common in today's healthcare practice. Images taken during such procedures largely show tissues of human organs, such as the mucosa of the gastrointestinal ... -
Crowd and group simulation with levels of detail for geometry, motion and conversational behaviour
(2002)Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. ... -
Digital Game-based Learning for Early Childhood
(Learnovate Centre, 2013)This report presents a comprehensive review of the research evidence for the effectiveness of digital game-based learning for early childhood learning. The report also identifies the types of learning content suited to a ... -
Extracting geometric models from medieval moundling profiles for case-based reasoning
(2000)Cross-sectional profiles of medieval mouldings are often considered to be a vital form of data for art historians. Mouldings have often been used to highlight salient areas of buildings, and they provide a wealth of ... -
Eye-tracking for efficient database labelling: Applications to automatic analysis of colonoscopy video
(2007)In this paper we present our preliminary results in the automatic analysis of colonoscopy video using eye-tracking. We propose that eye-tracking can be successfully applied to solve different problems in computer assisted ... -
A General-Purpose Taxonomy of Computer-Augmented Sports Systems
(IGI Global, 2009)The area of computer-augmented sports is large and complex and spans several disciplines. This chapter presents a general-purpose taxonomy of computer-augmented sports systems, which is intended to assist researchers and ... -
Geometry reduction for urban simulation on handheld devices
(2005)We present a real-time urban simulation on a Personal Digital Assistant (PDA). An existing desktop urban simulation is used to automatically generate potential visibility data, sub-divide the world into areas of similar ... -
An Indoor Resource Optimisation using Ray-Tracing Techniques and Signal-To-Interference Object Function to Obtain Best Capacity
(2014)The purpose of this work is to produce a method that calculates the best locations of a multiple transmitters in an indoor environment whilst meeting the required user capacity. The method uses a non-standard building ... -
Levels of detail for crowds and groups
(Blackwell, 2002)Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. ... -
Method and system for recovery of 3D scene structure and camera motion from a video sequence
(USPTO, USPTO, 2015)An improved method and a system are disclosed for recovering a three-dimensional (3D) scene structure from a plurality of two-dimensional (2D) image frames obtained from imaging means. Sets of 2D features are extracted ... -
Personalised, Collaborative Spam Filtering
(Distributed Systems Group, 2004)The state of the art sees content-based filters tending towards collaborative filters, whereby email is filtered at the MTA with users feeding information back about false positives and negatives. While this improves the ... -
A proactive approach to semantically oriented service discovery
(2006)This paper proposes a proactive approach to web service discovery which contrasts the passive approach exhibited by UDDI. The paper describes how a content based network implementation (Siena) has been extended to ... -
Restoration of colour channel misalignments in colonoscopy videos
(Trinity College Dublin, 2007)We propose a method to restore colonoscopy videos that have low quality RGB images. The main problem concerns a time delay occurring in between the recordings of the R, G and B colour channels. As the camera is moving ... -
Runtime semantic interoperability for gathering ontology-based network context
(IEEE, 2006)The trends for pushing more operational intelligence towards network elements to achieve more context-aware and self-managing behavior often requires elements to gather network knowledge without necessarily binding ...