Browsing Computer Science (Scholarly Publications) by Subject "Augmented Reality"
Now showing items 1-7 of 7
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A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage
(2020)Interest in the use of augmented reality (AR) is currently growing alongside advances in visual display and 3D reconstruction technologies. With the integration of volumetric video (VV), AR can be enhanced with representations ... -
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation
(Springer, 2022)This demo paper presents a locative, site-specific, augmented-reality game for a WW1 historical site. The work constitutes the preliminary results of a research collaboration between two universities, one museum and a ... -
Model Augmented Reality Curriculum
(2020)Augmented Reality (AR) is a rapidly growing field in information and communication technologies, drawing increasing numbers of professionals. Higher education institutions, however, are struggling to keep abreast of its ... -
Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia)
(University of Granada, 2022)Composing music for digitally enhanced realities (AR/VR) requires synchronisation of the audio and visual design efforts. The recent book Multisensory Experiences: where the senses meet technology (Velasco and Obrist, ... -
Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People
(AHFE (2022) International Conference, 2022)Sensory Substitution Devices (SSDs) are a relatively novel concept, based on the idea of the multisensory brain. Research on synaesthesia and sensory pairings has revealed that sensory modalities of the brain are ... -
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education
(Springer, 2023)This work-in-progress paper presents Synaesthesia Gallery AR: Journey Through the Senses, an educational game-like experience designed to bring awareness of synaesthesia, to learn and understand creativity of cross-modal ... -
Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin
(2021)Cross-reality (XR) technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality ...