Browsing Computer Science (Scholarly Publications) by Subject "Creative Arts Practice"
Now showing items 1-20 of 38
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Alice Dali MR: A Mixed Reality Interactive Narrative Experience
(Springer Verlag, 2023)This late breaking work paper presents Alice Dali Mixed Reality (MR), a cutting-edge, first-ever concept of an interactive experience using music, art and narrative in a new and interactive fashion for individual use and ... -
Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
(2018)This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 ... -
Bridging the Blue
(Carnegie Mellon University, Pittsburgh: ETC Press, 2020,, 2020)Bridging the Blue is an attempt to harness tech-nology as an enabler of empathy through using its qualities and possibilities to challenge how we listen. Feedback to date suggests that Bridging the the Blue offers an ... -
Card-Based Methods in Interactive Narrative Prototyping
(Springer, 2018)Paper prototyping plays an important role in the creation of inter-active digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card ... -
Comparing SpamAssassin with CBDF email filtering
(2004)In this paper, we compare the email filtering software SpamAssassin with a statistical email filter, known as chi by degrees of freedom. We examine SpamAssassin?s filtering techniques and ascertain their effectiveness. ... -
Cost Analysis of Rural Roll-Out using long reach PON: Trading off Upfront Cost Under Uncertainty of User Take-up Rate
(2021)High deployment cost with respect to expected revenue is the main barrier to fiber-to-the-home (FTTH) roll-out in rural areas. This problem, as shown in this paper, is exacerbated by the uncertainty associated with the ... -
Delivery of omnidirectional video using saliency prediction and optimal bitrate allocation
(2020)In this work, we propose and investigate a user-centric framework for the delivery of omnidirectional video (ODV) on VR systems by taking advantage of visual attention (saliency) models for bitrate allocation module. For ... -
Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game
(ACM, 2010)In this paper, the development and implementation of a rich sound design, reminiscent of console gaming for a location aware game, Viking Ghost Hunt (VGH) is presented. The role of audio was assessed with particular attention ... -
Digital Spaces in "Popular" Culture Ontologized
(2012)Electronic publication seems to have the biased connotation of a one-way delivery system from the source to the masses. It originates within the ?Push culture.? Specifically, it triggers the notion of (a small number of) ... -
Dynamic semantics for metaphor
(2001)An intensional logic with dynamic interpretation is presented in order to provide a formal semantics for sense extension, lexical ambiguity and metaphoricity. Intensionality is required in order to provide the right ... -
Found in translation: Computational discovery of translation effects
(2013)We describe translation effects that have been studied in the the automated text classification literature. We expand on a point within this research space, quality effects, with our own work in this area. We present an ... -
Group Dialects in an Online Community
(2007)Variations in group sub-languages evolve quickly and are a key marker of social boundaries such as those between professions, workgroups, tribes and families. In this paper we present a quantitative analysis of the effects ... -
IMHO: An Exploratory Study of Hedging in Web Forums
(Association for Computational Linguistics, 2013)We explore hedging in web forum conversations, which is interestingly different to hedging in academic articles, the main focus of recent automatic approaches to hedge detection. One of our main results is that forum posts ... -
Integrated Language Technology as part of Next Generation Localisation
(2009)This paper describes one component of a large research project involving industry-academia collaboration between four Irish universities and nine Irish and multinational industry partners, all collaborating to develop 'Next ... -
Interactive Digital Narrative: History, Theory and Practice
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Laughter and Topic Changes: Temporal Distribution and Information Flow
(IEEE, 2012)Laughter is an important component of social interaction that has attracted interest within conversational analysis. However, it is not universally accepted that laughs have a function in discourse structure. In this study ... -
Laughter and Topic Transition in Multiparty Conversation
(Association for Computational Linguistics, 2013)This study explores laughter distribution around topic changes in multiparty conversations. The distribution of shared and solo laughter around topic changes was examined in corpora containing two types of spoken interaction; ...