Browsing Computer Science (Scholarly Publications) by Subject "Creative Technologies"
Now showing items 1-20 of 159
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21 Century Learning -Teachers' and Students' Experiences and Views of the Bridge21 Approach within Mainstream Education
(AACE., 2013)Bridge21 is an innovative approach to learning for secondary education that is team and project based and that takes place in a technology mediated environment. Bridge21 was conceptualised and structured initially as an ... -
ADAPT_TCD: An Ontology-Based Context Aware Approach for Contextual Suggestion
(National Institute for Standards and Technology (NIST), 2017-11)In this paper we give an overview of the participation of the ADAPT Centre, Trinity College Dublin, Ireland, in both phases of the TREC 2016 Contextual Suggestion Track. We present our ontology-based approach that ... -
ADELE: Care and companionship for independent aging
(2018)Dialogue system technology offers interesting prospects for services to seniors living independently. A spoken or text dialog system can support services such as monitoring medication adherence, fall prevention and ... -
Aesthetic Image Captioning from Weakly-Labelled Photographs
(2019)Aesthetic image captioning (AIC) refers to the multimodal task of generating critical textual feedbacks for photographs. While in natural image captioning (NIC), deep models are trained in an end-to-end manner using ... -
Alice Dali MR: A Mixed Reality Interactive Narrative Experience
(Springer Verlag, 2023)This late breaking work paper presents Alice Dali Mixed Reality (MR), a cutting-edge, first-ever concept of an interactive experience using music, art and narrative in a new and interactive fashion for individual use and ... -
AlphaGAN: Generative adversarial networks for natural image matting
(2018)We present the first generative adversarial network (GAN) for natural image matting. Our novel generator network is trained to predict visually appealing alphas with the addition of the adversarial loss from the discriminator ... -
Anonymous FreeSpeech
(2014)In public and private discourse, some may be heard to express disquiet about the supposed dangers of anonymity. Anonymous suggestion boxes may be classed with anonymous accusation of crime with the accusation forming the ... -
Automatic Palette Extraction for Image Editing
(2018)Interactive palette based colour editing applications have grown in popularity in recent years, but while many methods propose fast palette extraction techniques, they typically rely on the user to define the number of ... -
Autonomous Tracking For Volumetric Video Sequences
(2021)As a rapidly growing medium, volumetric video is gaining attention beyond academia, reaching industry and creative communities alike. This brings new challenges to reduce the barrier to entry from a technical ... -
Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
(2018)This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 ... -
A Benchmark for 3D Reconstruction from Aerial Imagery in an Urban Environment
(2021)This paper presents a novel benchmark to evaluate 3D reconstruction methods using aerial images in a large- scale urban scenario. In particular, it presents an evaluation of open-source state-of-the-art pipelines for ... -
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles
(2022)When Bandersnatch (2018) was released on Netflix, interactive storytelling became accessible to a mainstream audience on a new scale. While this interactive film lets audiences make binary choices, the influence they ... -
BMCProtector: A Blockchain and Smart Contract Based Application for Music Copyright Protection
(2018)n this paper, we explore the design and construct a prototype implementation of an Ethereum application, BMCProtector, which is based on Blockchain and Smart Contract technology, to protect music copyright and ensure rights ... -
Bridging the Blue
(Carnegie Mellon University, Pittsburgh: ETC Press, 2020,, 2020)Bridging the Blue is an attempt to harness tech-nology as an enabler of empathy through using its qualities and possibilities to challenge how we listen. Feedback to date suggests that Bridging the the Blue offers an ... -
Card-Based Methods in Interactive Narrative Prototyping
(Springer, 2018)Paper prototyping plays an important role in the creation of inter-active digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card ... -
A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage
(2020)Interest in the use of augmented reality (AR) is currently growing alongside advances in visual display and 3D reconstruction technologies. With the integration of volumetric video (VV), AR can be enhanced with representations ... -
CatNet: Class Incremental 3D ConvNets for Lifelong Egocentric Gesture Recognition
(2020)Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily ... -
Class-specific Object Pose Estimation and Reconstruction using 3D Part Geometry
(2016)We propose a novel approach for detecting and reconstructing class-specific objects from 2D images. Reconstruction and detection, despite major advances, are still wanting in performance. Hence, approaches that try to solve ...