Browsing Computer Science (Scholarly Publications) by Subject "Interactive narrative"
Now showing items 1-6 of 6
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Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
(2018)This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 ... -
Site-specific augmented reality gaming for cultural engagement: experience and reflection
(Open University of Catalunya, 2019)In this position paper, we present the preliminary experiences of an ambitious collaboration between Haunted Planet Studios and Museet Mosede Fort Danmark 1914-18 (see first sidebar) to develop a sophisticated site-specific ... -
Supporting Student Engagement through Explorable Visual Narratives
(2018)This paper introduces VisEN, a novel visual narrative framework that has been shown to facilitate, support, and enhance student engagement in an adaptive Online Learning Environment (OLE). VisEN provides explorable visual ... -
Towards Procedural Generation of Narrative Puzzles for Adventure Games
(Springer, 2019)Narrative puzzles involve exploration, logical thinking and progressing a story. This paper presents a narrative design innovation in the form of a system for the procedural generation of such puzzles for use in story-rich ... -
Towards Procedural Generation of Narrative Puzzles for Open World Games
(Springer Verlag, 2023)Story Puzzle Heuristics for Interactive Narrative eXperiences (SPHINX) was developed as a system for generating narrative puzzles in adventure games. While SPHINX is capable of generating narrative puzzles for narrative ... -
Who am I that Acts? The Use of Voice in Virtual Reality Narratives
(Springer, 2021)Self-identification is a key factor for the immersion of the VR interactive narrative player. Diegetic non-protagonist narrators, touched-up heterodiegetic narrations with internal focalization, and casting the player in ...