Computer Science (Scholarly Publications): Recent submissions
Now showing items 1081-1100 of 1420
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An aspect-oriented approach to the modularisation of context
(IEEE Computer Society, 2007)Handling context is required for applications to dynamically and appropriately adapt to their changing environment. Incorporating context into applications involves the consideration of a set of concerns related to the ... -
Using stigmergy to co-ordinate pervasive computing environments.
(IEEE Computer Society, 2004)Pervasive computing environments have proven difficult to develop in a form that supports the integration and organisation of devices and applications in a spontaneous and transparent manner. This is partly due to the ... -
Self-managed decentralised systems using K-Components and collaborative reinforcement learning
(ACM, 2004)Components in a decentralised system are faced with uncertainty as how to best adapt to a changing environment to maintain or optimise system performance. How can individual components learn to adapt to recover from faults ... -
Collaborative reinforcement learning of autonomic behaviour.
(IEEE Computer Society Press, 2004)This paper introduces Collaborative Reinforcement Learning (CRL), a coordination model for solving system-wide optimisation problems in distributed systems where there is no support for global state. In CRL the autonomic ... -
Distributed reinforcement learning of autonomic behaviour.
(2004)This paper introduces Collaborative Reinforcement Learning (CRL), a coordination model for solving system-wide optimisation problems in distributed systems where there is no support for global state. In CRL the autonomic ... -
Towards real-time middleware for vehicular ad hoc networks.
(ACM, 2004)Applications of inter-vehicle and vehicle-to-roadside communication that make use of vehicular ad hoc networks (VANETs) will often require reliable communication that provides guaranteed real-time message propagation. ... -
Federating heterogeneous event services.
(2004)As event-based middleware is currently being applied for application component integration in a range of application areas, a variety of event services have been proposed to address different application requirements. The ... -
A component-based middleware architecture for sentient computing.
(2004)The Aithne project is developing a componentbased middleware architecture for sentient computing that provides developers with the possibility of constructing customised middleware to support dierent combinations of ... -
Towards real-time event-based communication in mobile ad hoc wireless networks.
(2003)Most previous work on real-time event-based communication has assumed infrastructure-based networks. The underlying assumption of this work is that application components are stationary and that a fixed network infrastructure ... -
Achieving real-time guarantees in mobile wireless ad hoc networks.
(IEEE, 2003)Timely wireless communication is essential to allow real-time mobile applications, such as communication between mobile robots or inter-vehicle communication to be realized. The real-time event-based communication paradigm ... -
Location-aware event-based middleware: A paradigm for collaborative mobile applications?
(2003)Existing research on event-based middleware for mobile computing has mainly focused on supporting nomadic applications using wireless data communication based on the infrastructure network model. Relatively little work ... -
Delivering QoS in open distributed systems.
(IEEE Computer Society,, 1999)This paper describes an architecture that provides support for quality of service (QoSj in open systems. The Quartz QoS architecture aims to avoid the dependency on specific plarforms that limits the application of ... -
Quartz: Supporting QoS-constrained services in heterogeneous environments
(IEEE, 1998)This paper describes an architecture that addresses common problems found in systems supporting QoS specification and enforcement, such as lack of flexibility and expressiveness in the specification of requirements and ... -
Techniques for handling scale and distribution in virtual worlds.
(ACM SIGOPS, 1996)Lack of bandwidth and network latency are known to be major impediments to achieving realism in distributed virtual world (vw) applications with a large number of, potentially geographically dispersed, entities. This paper ... -
Making meta-object protocols practical for operating systems.
(IEEE Computer Society Press, 1995)This position paper considers how Meta-Object Protocol (MOP) technology can be used to support operating system flexibility including the dynamic adaption and extension of the system. We are interested in applying MOPs ... -
The VOID shell: A toolkit for the development of distributed video games and virtual worlds.
(1995)This paper presents a brief overview of the void ap- proach to the design and implementation of next- generation (distributed) video games and other inter- active virtual world applications. The main features of the ... -
Roo: A framework for real-time threads.
(IEEE Computer Society Press, 1995)Traditional object-oriented real-time systems are often limited an that they provide only one approach to real-time object support. Taking the increasing demand for flexible and extensible object support environments into ...