Show simple item record

dc.contributor.authorO'SULLIVAN, CAROL ANNen
dc.date.accessioned2007-12-13T18:55:16Z
dc.date.available2007-12-13T18:55:16Z
dc.date.issued2006
dc.date.submitted2006en
dc.identifier.citationLadislav Kavan, Carol O'Sullivan and Jiri Zara, Efficient collision detection for spherical blend skinning, Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, Graphite 2006 (ACM Press), Kuala Lumpar, Malaysia, ACM Press, 2006, pp147-156en
dc.identifier.otherYen
dc.descriptionPUBLISHEDen
dc.description.abstractRecently, two algorithms improving the real-time simulation of articulated models in virtual environments have been published: 1) fast collision detection for linear blend skinning and 2) spherical blend skinning. Both linear and spherical blending solve the skinning problem of a skeletally controlled 3D model (e.g., an avatar), but only spherical blending avoids artifacts such as the candywrapper. However, to date, fast collision detection has been limited to linear blending. This paper describes how to perform collision detection for models skinned with the more sophisticated spherical method. As a result, both high-quality skinning and fast and exact collision detection can be achieved ? there is no longer any need for a trade-off. The generalization from linear to spherical blending involves the construction of rotation bounds, derived using a quaternion representation. The resulting algorithm is simple to implement and fast enough for real-time virtual reality applications.en
dc.format.extent147--156en
dc.format.extent2024087 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherACM Pressen
dc.rightsYen
dc.subjectcollision detectionen
dc.subjecton-demand refittingen
dc.subjectsphere refittingen
dc.subjectSBSen
dc.subjectspherical blendingen
dc.titleEfficient collision detection for spherical blend skinningen
dc.title.alternativeProceedings of the 4th International Conference on Computer graphics and interactive techniques in Australasia and Southeast Asiaen
dc.title.alternativeGraphite 2006 (ACM Press)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.rssinternalid41823
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/scd-gr06.pdf
dc.identifier.rssurihttp://www.cgg.cvut.cz/~kavanl1/scd-graphite.pdf
dc.identifier.urihttp://hdl.handle.net/2262/12738


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record