Adaptive Abstraction of 3D Scenes in Realtime
Citation:
Niall Redmond and John Dingliana, 'Adaptive Abstraction of 3D Scenes in Realtime', Eurographics 2007 Short Papers, Prague, Czech Republic, 3-7 September, 2007, edited by P. Cignoni and J Sochor , Eurographics Association, 2007, pp77 - 80Download Item:
Abstract:
We present an approach for creating abstracted renderings of 3D scenes in real-time. We create painterly renderings
with edge detail using varying levels of abstraction dependent on regions of interest within a scene. Image
space techniques are used to make the system real-time and as non-invasive as possible. This approach can also
use object space information to segment the scene into visually important objects and unimportant data and background.
Interactive frame rates are achieved by using graphics hardware to perform the computations.
Author's Homepage:
http://people.tcd.ie/dinglijlDescription:
PUBLISHED
Author: REDMOND, NIALL; DINGLIANA, JOHN
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Eurographics 2007 Short PapersPublisher:
Eurographics AssociationType of material:
Conference PaperCollections
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