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dc.contributor.authorO'SULLIVAN, CAROL ANN
dc.date.accessioned2008-07-04T15:22:04Z
dc.date.available2008-07-04T15:22:04Z
dc.date.createdApril 30 - May 2en
dc.date.issued2007
dc.date.submitted2007en
dc.identifier.citationKavan L., Collins S., Zara J. and O'Sullivan C. 'Skinning with dual quaternions' in proceedings of the Symposium on Interactive 3D Graphics and Games (I3D'07) Seattle, WA, April 30 - May 2, 2007, pp. 39 - 46.en
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractSkinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, has some serious drawbacks that require artist intervention. Therefore, a number of alternatives have been proposed in recent years. All of them successfully combat some of the artifacts, but none challenge the simplicity and efficiency of linear blend skinning. As a result, linear blend skinning is still the number one choice for the majority of developers. In this paper, we present a novel GPU-friendly skinning algorithm based on dual quaternions. We show that this approach solves the artifacts of linear blend skinning at minimal additional cost. Upgrading an existing animation system (e.g., in a videogame) from linear to dual quaternion skinning is very easy and has negligible impact on run-time performance.en
dc.format.extent4499731 bytes
dc.format.extent39en
dc.format.extent46en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.rightsYen
dc.subjectskinningen
dc.subjectrigid transformationsen
dc.subjectblendingen
dc.subjectdual quaternionsen
dc.subjectlinear combinationsen
dc.titleSkinning with dual quaternionsen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/sdq-i3d07.pdf
dc.identifier.rssurihttp://www.cgg.cvut.cz/~kavanl1/papers/sad-i3d07.pdf
dc.contributor.sponsorHigher Education Authority
dc.identifier.urihttp://hdl.handle.net/2262/18079


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