Perceptual evaluation of level of detail clothing for virtual humans
Citation:
Rachel McDonnell, Simon Dobbyn, Steven Collins and Carol Ann O'Sullivan, Perceptual evaluation of level of detail clothing for virtual humans, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, Vienna, Austria, September 2006, M.P.Cani and J.O'Brien, 2006, 117 - 126Download Item:
Abstract:
Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-time. Usually
this is achieved through the use of Level of Detail (LOD) models for the individuals in the crowd. Perceptual
studies have shown that image-based representations, i.e., impostors, can be used as imperceptible background
substitutes for high-polygon models for skinned human characters, resulting in optimal rendering times and high
visual fidelity. However, previous methods only showed humans dressed in clothes that were deformed using standard
skinning methods. Highly deformable objects like cloth are not effectively depicted using these methods.
Therefore, in this paper, we present the first perceptual evaluation of different LOD representations of humans
wearing deformable (i.e., physically simulated) clothing. We show conclusively that impostors are startlingly effective
at depicting the deformation properties of clothing and present useful guidelines for the development of
crowd systems with thousands of realistically clothed humans.
Author's Homepage:
http://people.tcd.ie/osullicahttp://people.tcd.ie/ramcdonn
Description:
PUBLISHEDVienna, Austria
Author: O'Sullivan, Carol; Mc Donnell, Rachel
Other Titles:
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animationType of material:
Conference PaperCollections
Availability:
Full text availableSubject:
crowd simulations, 3D modellingSubject (TCD):
Creative TechnologiesMetadata
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