Show simple item record

dc.contributor.authorMACNAMEE, BRIAN
dc.contributor.authorDOBBYN, SIMON
dc.contributor.authorCUNNINGHAM, PADRAIG
dc.contributor.authorO'SULLIVAN, CAROL ANN
dc.date.accessioned2008-07-15T11:15:08Z
dc.date.available2008-07-15T11:15:08Z
dc.date.issued2003
dc.date.submitted2003en
dc.identifier.citationBrian MacNamee, Simon Dobbyn, Padraig Cunningham and Carol O'Sullivan. 'Simulating Virtual Humans Across Diverse Situations' in Lecture Notes in Computer Science, Intelligent Virtual Agents (IVA'03), Springer, 2003, pp 159 - 168.en
dc.identifier.issn3703
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractPerhaps due to its existentiality, the fact that simulated virtual humans give no impression of having an existence beyond their interactions with human users is often ignored in intelligent agent systems for virtual human control. This paper will describe the Proactive Persistent Agent architecture, which is designed for the control of intelligent agents in character-centric computer games. The architecture allows agents give the impression of living beyond interactions with players. Along with details of the architecture a sample simulation will be described and some steps towards evaluation will be outlined.en
dc.format.extent159en
dc.format.extent168en
dc.format.extent234221 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherSpringeren
dc.rightsYen
dc.subjectProactive Persistent Agent architectureen
dc.titleSimulating virtual humans across diverse situationsen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/IVA03.pdf
dc.identifier.rssurihttp://www.springerlink.com/content/747m7re9jum3r918
dc.identifier.urihttp://hdl.handle.net/2262/18659


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record