Browsing Computer Science by Title
Now showing items 1765-1784 of 2087
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Supporting Personalised Simulations: A Pedagogic Support Framework For Modelling And Composing Adaptive Dialectic Simulations
(Society for Computer Simulation International, 2007) -
Supporting Student Engagement through Explorable Visual Narratives
(2018)This paper introduces VisEN, a novel visual narrative framework that has been shown to facilitate, support, and enhance student engagement in an adaptive Online Learning Environment (OLE). VisEN provides explorable visual ... -
Supporting the tutor in a tutor-tutee adaptive educational system
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2009)Adaptive educational systems have been successful in providing personalised support in a myriad of domains (Melias & Siekmann, 2004). To provide such support, the adaptive educational system builds an internal representation ... -
Supporting unanticipated dynamic adaptation of object-oriented software
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2004)Dynamic adaptation of a running program allows the program's behaviour to be changed without stopping or restarting it. Examples of the need for this are in updating long-running systems that cannot be halted and in adapting ... -
Supporting Users in Creating Pedagogically Sound Personalised Learning Objects
(Springer, 2008)Successful eLearning is predicated on the application of pedagogies appropriate to online education that respond to the capabilities and needs of the learners. Typically, designing and assembling personalized learning ... -
Supporting visual diagnosis of performance problems in multi-core and parallel software
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2016)The shift towards multicore processing has led to a much wider population of developers being faced with the challenge of exploiting parallel cores to improve software performance. Debugging and optimising parallel programs ... -
Supporting Wizard of Oz experimentation for language technology applications
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)Wizard of OZ (WOZ) is a well-established method used by researchers and product designers to simulate the functionality and user experience of future systems. Using a human wizard to mimic possible operations is particularly ... -
A Survey of Gesture Recognition Techniques
(Trinity College Dublin, Department of Computer Science, 1993-07-17)Processing speeds have increased dramatically, bitmapped displays allow graph ics to be rendered and updated at increasing rates, and in general computers have advanced to the point where they can assist humans in complex ... -
A Survey of Soft Skill Simulation Authoring Tools
(ACM, 2008) -
A Survey of Stylisation in Computer Animation
(2006)Stylistic animation and rendering approaches intentionally produce output that diverges from physical reality in order to enhance the quality of graphical output. In this paper, we discuss the domain of stylistic animation, ... -
SWARM: Cooperative Reinforcement Learning for Routing in Ad-hoc Networks
(Trinity College Dublin. Department of Computer Science, 2003-09)Existing ad-hoc routing protocols are based on a discrete, bimodal model for links between nodes: a link either exists or is broken. This model usually considers only the most recent transmission as determining the state ... -
Symbolic bisimulation for a higher-order distributed language with passivation (extended abstract)
(2013)We study the behavioural theory of a higher-order distributed calculus with private names and locations that can be passivated. For this language, we present a novel Labelled Transition System where higher-order inputs are ... -
Sympathy for the digital: influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans
(2022)In this paper, we investigate the effect of a realism mismatch in the voice and appearance of a photorealistic virtual character in both immersive and screen-mediated virtual contexts. While many studies have investigated ... -
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education
(Springer, 2023)This work-in-progress paper presents Synaesthesia Gallery AR: Journey Through the Senses, an educational game-like experience designed to bring awareness of synaesthesia, to learn and understand creativity of cross-modal ... -
Synchronous macro-programming of energy-efficient wireless sensor-actuator networks .
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2010)Application development for wireless sensor-actuator networks (WSANs) is widely regarded as being a complex task: not only does the programmer need to orchestrate communication and data processing in a heterogeneous network ... -
Synchrony in Human-Bonobo Dialog
(IEEE, 2020)Past research has suggested that bonobos have demonstrated capabilities of successful linguistic interaction with humans. A transcript of interactions linked to such claims is analyzed using methods that have been deployed ... -
The syntax of concealment: reliable methods for plain text information hiding
(2007)Many plain text information hiding techniques demand deep semantic processing, and so suffer in reliability. In contrast, syntactic processing is a more mature and reliable technology. Assuming a perfect parser, this paper ... -
Synthetic vision and memory for autonomous virtual humans
(Blackwell, 2002)A memory model based on ?stage theory?, an influential concept of memory from the field of cognitive psychology, is presented for application to autonomous virtual humans. The virtual human senses external stimuli through a ... -
A Synthetic Voice for an Assistive Conversational Agent: A Survey to Discover Italian Preferences regarding Synthetic Voice's Gender and Quality Level
(2023)Based on a previous investigation, a quantitative study aimed to identify user’ preferences towards four synthetic voices of two different quality levels (classified through the sophistication of the synthesizer: low vs. ... -
System support for scalable distributed virtual worlds.
(ACM, 1996)Lack of bandwidth has been shown to be a major impediment to achieving realism in large scale virtual worlds with many interacting entities. Recent projects that have addressed this problem have, for the most part, been ...