Browsing Computer Science by Author "Haahr, Mads"
Now showing items 21-37 of 37
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Music for Alice Dali Augmented Reality Experience: Multisensory Design Soundscapes for Locative Mobile Phone Gaming (via Synaesthesia)
Haahr, Mads (University of Granada, 2022)Composing music for digitally enhanced realities (AR/VR) requires synchronisation of the audio and visual design efforts. The recent book Multisensory Experiences: where the senses meet technology (Velasco and Obrist, ... -
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games
Haahr, Mads (Springer Verlag, 2023)Narrative puzzles feature prominently in story-based open world video games where they form part of the progression of a narrative and require exploration and logical and creative thinking to solve. Open world games use ... -
The Ontology Project for Interactive Digital Narrative
Haahr, Mads (Springer, 2015)Interactive Digital Narrative (IDN) is an interdisciplinary field in which long established perspectives (literature studies, narratology, oral storytelling practices) and newer views (computer science, communication ... -
Procedural Puzzle Generation: A Survey
Haahr, Mads (2020)Procedural Content Generation (PCG) for games has existed since the 1980s and is becoming increasingly important for creating gameworlds, backstory and characters across many genres, in particular open-world games such as ... -
Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People
Haahr, Mads (AHFE (2022) International Conference, 2022)Sensory Substitution Devices (SSDs) are a relatively novel concept, based on the idea of the multisensory brain. Research on synaesthesia and sensory pairings has revealed that sensory modalities of the brain are ... -
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage
Haahr, Mads (IEEE, 2017)Locative gaming dates back to the early 2000s, and with the success of Ingress (2012) and Pokémon GO (2016), locative games have now entered the mainstream in a very serious way. However, while the genre holds considerable ... -
Site-specific augmented reality gaming for cultural engagement: experience and reflection
Haahr, Mads; Wiil, Pernille Henriette; Buus, Henriette (Open University of Catalunya, 2019)In this position paper, we present the preliminary experiences of an ambitious collaboration between Haunted Planet Studios and Museet Mosede Fort Danmark 1914-18 (see first sidebar) to develop a sophisticated site-specific ... -
Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs
Haahr, Mads (2009)Message delivery in sparse Mobile Ad hoc Networks (MANETs) is difficult due to the fact that the network graph is rarely (if ever) connected. A key challenge is to find a route that can provide good delivery performance ... -
Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs
Haahr, Mads (ACM, 2007)Message delivery in sparse Mobile Ad hoc Networks (MANETs) is difficult due to the fact that the network graph is rarely (if ever) connected. A key challenge is to find a route that can provide good delivery performance ... -
Supporting CORBA Applications in a Mobile Environment
Haahr, Mads; Cahill, Vinny; Cunningham, Raymond (1999)CORBA, the Common Object Request Broker Architecture, defines a framework for developing object-oriented distributed applications. Unfortunately, current implementations of CORBA have not been designed with support for ... -
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education
Haahr, Mads (Springer, 2023)This work-in-progress paper presents Synaesthesia Gallery AR: Journey Through the Senses, an educational game-like experience designed to bring awareness of synaesthesia, to learn and understand creativity of cross-modal ... -
Towards Procedural Generation of Narrative Puzzles for Adventure Games
Haahr, Mads; De Kegel, Barbara (Springer, 2019)Narrative puzzles involve exploration, logical thinking and progressing a story. This paper presents a narrative design innovation in the form of a system for the procedural generation of such puzzles for use in story-rich ... -
Towards Procedural Generation of Narrative Puzzles for Open World Games
Haahr, Mads (Springer Verlag, 2023)Story Puzzle Heuristics for Interactive Narrative eXperiences (SPHINX) was developed as a system for generating narrative puzzles in adventure games. While SPHINX is capable of generating narrative puzzles for narrative ... -
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine
Haahr, Mads (Springer Verlag, 2023)This paper presents a serious game designed to help train child helpline counsellors in the detection and response to contacts by children risking conflict-related human trafficking and child sexual abuse and exploitation. ... -
Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences
Haahr, Mads; Barbara, Jonathan (Maastricht University, Netherlands, 2021)While tangible cultural heritage is physically bound to a space and time, intangible cultural heritage may be undressed of its meaning if separated from the tangible cultural space where it originates (Bouchenaki, 2003). ... -
What Really Happened Here? Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective
Haahr, Mads (Springer Verlag, 2023)Uncertain cultural heritage presents a dilemma in its narrative representation. History seeks to push a grand narrative, at the expense of less convenient narratives. Critical historiographic approaches favor the consideration ... -
Who am I that Acts? The Use of Voice in Virtual Reality Narratives
Haahr, Mads; Barbara, Jonathan (Springer, 2021)Self-identification is a key factor for the immersion of the VR interactive narrative player. Diegetic non-protagonist narrators, touched-up heterodiegetic narrations with internal focalization, and casting the player in ...