Browsing Computer Science by Title
Now showing items 2028-2047 of 2087
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Virtual machine showdown: stack versus registers
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2007)Virtual machines (VMs) enable the distribution of programs in an architecture-neutral format, which can easily be interpreted or compiled. The most popular VMs, such as the Java virtual machine (JVM), use a virtual stack ... -
A virtual reality electrocardiography teaching tool
(2004)We present a novel approach to producing a tool for use in the teaching of electrocardiography. A volumetric model is attained by outputting slice information to image files, which are then used to texture polygons in ... -
Virtual Reality Interactive Narratives in Transmedia Cultural Heritage Experiences
(Maastricht University, Netherlands, 2021)While tangible cultural heritage is physically bound to a space and time, intangible cultural heritage may be undressed of its meaning if separated from the tangible cultural space where it originates (Bouchenaki, 2003). ... -
A virtual reality toolkit for the diagnosis and monitoring of myocardial infarctions
(2005)We have developed a software system that takes standard electrocardiogram (ECG) input and interprets this input along with user-defined and automatically defined markers to diagnose myocardial infarctions (MI). These ... -
Virtual shapers & movers: form and motion affect sex perception
(2007)An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a ... -
Virtual Worlds: A New Environment for Constructionist Learning
(2019)Virtual worlds have the potential to provide a new environment in which to engage learners in constructionist activities. However, they were not designed for education and have features and affordances which are not ... -
Virtualised EAST-WEST PON Architecture Supporting Low-Latency communication for Mobile Functional-Split Based on Multi-Access Edge Computing
(2020)Ultralow latency end-to-end communication with high reliability is one of the most important requirements in 5G networks to support latency-critical applications. A recent approach toward this target is to deploy edge ... -
Vision-based hand washing gesture recognition
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)Vision-based human gesture recognition has been studied for many years, however hand washing gesture recognition suprisingly remains untouched in the research. Strictly applying correct hand washing techniques is one of ... -
Vision-based reaching for autonomous virtual humans
(2002)A method for the generation of realistic real-time goal-directed virtual human arm motion is presented. Agents are endowed with a rudimentary synthetic vision and memory system that is used to gather and store data about ... -
Visual Attention-Aware Quality Estimation Framework for Omnidirectional Video using Spherical Voronoi Diagram
(2020)Omnidirectional video (ODV) enables viewers to look at every direction from a fixed point and provides a much more immersive experience than traditional 2D video. Assessing the video quality is important for delivering ODV ... -
Visualisation and simulation of myocardial infarctions from 12-lead ECG
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006)Myocardial Infarction (Ml) is one of the main causes of death throughout the world. More commonly known as heart attack, it is caused by the occlusion of one or more of the arteries that supply the heart. Cardiac enzymes ... -
Visualising small world graphs using agglomerative clustering around nodes of interest
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)The difficulty of visualising large graphs lies not just in processing power and display size but in the inherent visual complexity of a large data-set, as the noise and clutter from large numbers of nodes and an order of ... -
Visualizing Narrative Structures and Learning Style Information in Personalized e-Learning Systems
(IEEE, 2007)This paper proposes a novel approach to the visualization of complex, but interrelated, sets of information to ease user cognition. Principally, it explores the potential of providing users of personalized e-Learning systems ... -
Voicing Suggestions and Enabling Reflection: Results of an Expert Discussion on Proactive Assistants for Time Management
(Association for Computing MachineryNew YorkNYUnited States, 2023)While voice-controllable Intelligent Personal Assistants (IPAs) have become widespread in recent years, they remain primarily reactive with rather constrained calendaring capabilities. Anticipating more adaptive and complex ... -
The VOID shell: A toolkit for the development of distributed video games and virtual worlds.
(1995)This paper presents a brief overview of the void ap- proach to the design and implementation of next- generation (distributed) video games and other inter- active virtual world applications. The main features of the ... -
Volume Rendering using Principal Component Analysis.
(Eurographics Association, 2016) -
Volumetric Video in Augmented Reality Applications for Museological Narratives: A user study for the Long Room in the Library of Trinity College Dublin
(2021)Cross-reality (XR) technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality ... -
VT-MCNet: High-Accuracy Automatic Modulation Classification Model based on Vision Transformer
(2024)Cognitive radio networks’ evolution hinges significantly on the use of automatic modulation classification (AMC). However, existing research reveals limitations in attaining high AMC accuracy due to ineffective feature ... -
VUMA: A Visual User Modeling Approach for the Personalization of Adaptive Systems
(Springer, 2008)Current approaches to explicit user modelling are generally time consuming and tedious for the user. Oftentimes poor usability and overly long questionnaires deter the end user from reusing such modelling tools, thus only ...