Browsing Computer Science by Author "MANZKE, MICHAEL"
Now showing items 1-8 of 8
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Accelerated Entry Point Search Algorithm for Real Time Ray Tracing
COLLINS, STEVEN; MANZKE, MICHAEL; FOWLER, COLIN (2009)Traversing an acceleration data structure, such as the Bounding Volume Hierarchy or kD-tree, takes a significant amount of the total time to render a frame in real-time ray tracing. We present a two phase algorithm based ... -
Collision Detection Hardware Optimised for Ray-Tracers
MANZKE, MICHAEL; WOULFE, MUIRIS; DOYLE, MICHAEL (Eurographics Association, 2010)Collision detection is the process of determining whether objects in a computer-simulated environment are intersecting. It is vital for a range of diverse applications. However, despite numerous developments, it is often ... -
Estimating 3D Scene Flow from Multiple 2D Optical Flows
DAHYOT, ROZENN; MANZKE, MICHAEL; RUTTLE, JONATHAN LEONARD; DAHYOT, ROZENN; MANZKE, MICHAEL; RUTTLE, JONATHAN LEONARD (2009) -
Field-Programmable Physics Processor (FP?)
WOULFE, MUIRIS; MANZKE, MICHAEL (Xilinx, 2006) -
Programming Models for Reconfigurable Application Accelerators
MANZKE, MICHAEL; BRENNAN, ROSS; WOULFE, MUIRIS; CREEDON, EOIN TIMOTHY (Barcelona Supercomputing Center, 2009)Algorithms can be accelerated by offloading computeintensive operations to application accelerators comprising reconfigurable hardware devices known as Field Programmable Gate Arrays (FPGAs). We examine three types of ... -
A scalable and reconfigurable shared-memory graphics architecture
BRENNAN, ROSS; DINGLIANA, JOHN; MANZKE, MICHAEL; O'SULLIVAN, CAROL ANN (ACM, 2006) -
Towards a Field-Programmable Physics Processor (FP?)
WOULFE, MUIRIS; MANZKE, MICHAEL (IADT Dun Laoghaire, 2006)In this paper, we outline the design and implementation of an FPGA-based numerical integrator that will ultimately form the basis of our FPGA-based physics engine. Physics engines are considered one of the most important of ...