Computer Science: Recent submissions
Now showing items 1521-1540 of 2149
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Distributed reinforcement learning of autonomic behaviour.
(2004)This paper introduces Collaborative Reinforcement Learning (CRL), a coordination model for solving system-wide optimisation problems in distributed systems where there is no support for global state. In CRL the autonomic ... -
Towards real-time middleware for vehicular ad hoc networks.
(ACM, 2004)Applications of inter-vehicle and vehicle-to-roadside communication that make use of vehicular ad hoc networks (VANETs) will often require reliable communication that provides guaranteed real-time message propagation. ... -
Federating heterogeneous event services.
(2004)As event-based middleware is currently being applied for application component integration in a range of application areas, a variety of event services have been proposed to address different application requirements. The ... -
A component-based middleware architecture for sentient computing.
(2004)The Aithne project is developing a componentbased middleware architecture for sentient computing that provides developers with the possibility of constructing customised middleware to support dierent combinations of ... -
Towards real-time event-based communication in mobile ad hoc wireless networks.
(2003)Most previous work on real-time event-based communication has assumed infrastructure-based networks. The underlying assumption of this work is that application components are stationary and that a fixed network infrastructure ... -
Achieving real-time guarantees in mobile wireless ad hoc networks.
(IEEE, 2003)Timely wireless communication is essential to allow real-time mobile applications, such as communication between mobile robots or inter-vehicle communication to be realized. The real-time event-based communication paradigm ... -
Location-aware event-based middleware: A paradigm for collaborative mobile applications?
(2003)Existing research on event-based middleware for mobile computing has mainly focused on supporting nomadic applications using wireless data communication based on the infrastructure network model. Relatively little work ... -
Delivering QoS in open distributed systems.
(IEEE Computer Society,, 1999)This paper describes an architecture that provides support for quality of service (QoSj in open systems. The Quartz QoS architecture aims to avoid the dependency on specific plarforms that limits the application of ... -
Quartz: Supporting QoS-constrained services in heterogeneous environments
(IEEE, 1998)This paper describes an architecture that addresses common problems found in systems supporting QoS specification and enforcement, such as lack of flexibility and expressiveness in the specification of requirements and ... -
Techniques for handling scale and distribution in virtual worlds.
(ACM SIGOPS, 1996)Lack of bandwidth and network latency are known to be major impediments to achieving realism in distributed virtual world (vw) applications with a large number of, potentially geographically dispersed, entities. This paper ... -
Making meta-object protocols practical for operating systems.
(IEEE Computer Society Press, 1995)This position paper considers how Meta-Object Protocol (MOP) technology can be used to support operating system flexibility including the dynamic adaption and extension of the system. We are interested in applying MOPs ... -
The VOID shell: A toolkit for the development of distributed video games and virtual worlds.
(1995)This paper presents a brief overview of the void ap- proach to the design and implementation of next- generation (distributed) video games and other inter- active virtual world applications. The main features of the ... -
Roo: A framework for real-time threads.
(IEEE Computer Society Press, 1995)Traditional object-oriented real-time systems are often limited an that they provide only one approach to real-time object support. Taking the increasing demand for flexible and extensible object support environments into ... -
Extensible systems - the Tigger approach.
(ACM, 1994)The Tigger project is developing a framework for the construction of a family of distributed objectsupport platforms suitable for use in a variety of distributed applications ranging from embedded soft-real time systems ... -
Autonomic management of large-scale critical infrastructures.
(IEEE, 2008)Critical Infrastructures include facilities, services and installations essential for the functioning of a society and economy. Such infrastructures are generally of a very large scale spanning cities, whole countries, ... -
Coordination of safety-critical mobile real-time embedded systems
(2006)Safety-critical mobile applications running on resource-constrained em- bedded systems will play an increasingly important role in domains such as automotive systems, space, robotics and avionics. Such applications ... -
Experiences deploying an ad-hoc network in an urban environment.
(IEEE Computer Society, 2005)Studies of mobile ad-hoc networks are in the most part restricted to simulations and theory. They have, to this point, rarely ventured into the real world on a large enough scale to make significant statements about ... -
Sharing objects in a distributed system.
(IEEE Computer Society Press, 1993)This paper presents a design for the use of DSM techniques and system-supported synchronisation to support shared access to persistent objects in a distributed environment. We adopt a hybrid approach where the system ... -
On object orientation as a paradigm for general purpose distributed operating systems.
(ACM/IRISA/INRIA, 1992)In the Amadeus project we have been considering the construction of a general purpose distributed support environment for object oriented programming. In this paper we tackle a number of key areas whose interaction must ...