dc.contributor.author | REILLY, RICHARD | |
dc.date.accessioned | 2009-09-07T10:06:25Z | |
dc.date.available | 2009-09-07T10:06:25Z | |
dc.date.issued | 2008 | |
dc.date.submitted | 2008 | en |
dc.identifier.citation | Lecuyer, A., Lotte, F., Reilly, R.B., Leeb, R., Hirose, M., Slater, M. 'Brain-computer interfaces, virtual reality, and videogames' in Computer, 41, (10), 2008, pp 66-72 | en |
dc.identifier.other | Y | |
dc.description | PUBLISHED | en |
dc.description.abstract | Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques. | en |
dc.format.extent | 66-72 | en |
dc.format.extent | 1699653 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | IEEE | en |
dc.relation.ispartofseries | Computer | en |
dc.relation.ispartofseries | 41 | en |
dc.relation.ispartofseries | 10 | en |
dc.rights | Y | en |
dc.subject | Administrative Staff Authors | en |
dc.title | Brain-computer interfaces, virtual reality, and videogames | en |
dc.type | Journal Article | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/reillyri | |
dc.identifier.rssuri | http://dx.doi.org/10.1109/MC.2008.410 | |
dc.identifier.uri | http://hdl.handle.net/2262/32127 | |