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dc.contributor.authorREILLY, RICHARD
dc.date.accessioned2009-09-07T10:06:25Z
dc.date.available2009-09-07T10:06:25Z
dc.date.issued2008
dc.date.submitted2008en
dc.identifier.citationLecuyer, A., Lotte, F., Reilly, R.B., Leeb, R., Hirose, M., Slater, M. 'Brain-computer interfaces, virtual reality, and videogames' in Computer, 41, (10), 2008, pp 66-72en
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractMajor challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.en
dc.format.extent66-72en
dc.format.extent1699653 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherIEEEen
dc.relation.ispartofseriesComputeren
dc.relation.ispartofseries41en
dc.relation.ispartofseries10en
dc.rightsYen
dc.subjectAdministrative Staff Authorsen
dc.titleBrain-computer interfaces, virtual reality, and videogamesen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/reillyri
dc.identifier.rssurihttp://dx.doi.org/10.1109/MC.2008.410
dc.identifier.urihttp://hdl.handle.net/2262/32127


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