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dc.contributor.authorMEIER, RENE
dc.contributor.authorCAHILL, VINNY
dc.date.accessioned2009-09-10T16:50:27Z
dc.date.available2009-09-10T16:50:27Z
dc.date.issued2003
dc.date.submitted2003en
dc.identifier.citationMeier R., Cahill V., `Exploiting proximity in event-based middleware for collaborative mobile applications? in Lecture Notes in Computer, Distributed Applications and Interoperable Systems, 2893/2003, Springer Berlin / Heidelberg, 2003, pp 285 - 296en
dc.identifier.issnhttp://dx.doi.org/10.1007/b94128
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractMiddleware supporting event-based communication is widely recognized as being well suited to mobile applications since it naturally accommodates a dynamically changing population of interacting entities and the dynamic reconfiguration of the connections between them. STEAM is an event-based middleware designed for use in ad hoc networks. STEAM differs from other event-based middleware in that its architecture does not rely on the presence of any separate infrastructure, event notification filters are distributed, and filtering may be applied to functional and non-functional attributes. In particular, filters may be applied to either the subject or the content of an event notification, or to non-functional attributes, such as location and time. Filters may be used to define geographical areas within which event notifications are valid, thereby bounding the propagation of these notifications. Such proximity-based filtering represents a natural way to filter events of interest in mobile applications. This paper describes the architecture and implementation of STEAM and its use of proximity-based filtering. In particular, we show how proximity-based filtering can be used to reduce the number of events delivered to collaborative mobile applications.en
dc.description.sponsorshipThe work described in this paper was partly supported by the Irish Higher Education Authority's Programme for Research in Third Level Institutions cycle 0 (1998-2001) and by the FET programme of the Commission of the EU under research contract IST-2000-26031 (CORTEX). The authors would like to thank Dublin City Council for providing the traffic data that made our evaluation of STEAM possible.en
dc.format.extent106959 bytes
dc.format.extent285en
dc.format.extent296en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherSpringer Berlin / Heidelbergen
dc.relation.ispartofseries2893/2003en
dc.rightsYen
dc.subjectComputer Scienceen
dc.titleExploiting proximity in event-based middleware for collaborative mobile applicationsen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/vjcahill
dc.contributor.sponsorHigher Education Authority
dc.identifier.urihttp://hdl.handle.net/2262/32527


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