dc.contributor.author | MEIER, RENE | |
dc.contributor.author | CAHILL, VINNY | |
dc.date.accessioned | 2009-09-10T16:50:27Z | |
dc.date.available | 2009-09-10T16:50:27Z | |
dc.date.issued | 2003 | |
dc.date.submitted | 2003 | en |
dc.identifier.citation | Meier R., Cahill V., `Exploiting proximity in event-based middleware for collaborative mobile applications? in Lecture Notes in Computer, Distributed Applications and Interoperable Systems, 2893/2003, Springer Berlin / Heidelberg, 2003, pp 285 - 296 | en |
dc.identifier.issn | http://dx.doi.org/10.1007/b94128 | |
dc.identifier.other | Y | |
dc.description | PUBLISHED | en |
dc.description.abstract | Middleware supporting event-based communication is widely
recognized as being well suited to mobile applications since it naturally
accommodates a dynamically changing population of interacting entities and
the dynamic reconfiguration of the connections between them.
STEAM is an event-based middleware designed for use in ad hoc networks.
STEAM differs from other event-based middleware in that its architecture does
not rely on the presence of any separate infrastructure, event notification filters
are distributed, and filtering may be applied to functional and non-functional
attributes. In particular, filters may be applied to either the subject or the
content of an event notification, or to non-functional attributes, such as location
and time. Filters may be used to define geographical areas within which event
notifications are valid, thereby bounding the propagation of these notifications.
Such proximity-based filtering represents a natural way to filter events of
interest in mobile applications.
This paper describes the architecture and implementation of STEAM and its use
of proximity-based filtering. In particular, we show how proximity-based
filtering can be used to reduce the number of events delivered to collaborative
mobile applications. | en |
dc.description.sponsorship | The work described in this paper was partly supported by the
Irish Higher Education Authority's Programme for Research in Third Level
Institutions cycle 0 (1998-2001) and by the FET programme of the Commission of the
EU under research contract IST-2000-26031 (CORTEX).
The authors would like to thank Dublin City Council for providing the traffic data
that made our evaluation of STEAM possible. | en |
dc.format.extent | 106959 bytes | |
dc.format.extent | 285 | en |
dc.format.extent | 296 | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Springer Berlin / Heidelberg | en |
dc.relation.ispartofseries | 2893/2003 | en |
dc.rights | Y | en |
dc.subject | Computer Science | en |
dc.title | Exploiting proximity in event-based middleware for collaborative mobile applications | en |
dc.type | Conference Paper | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/vjcahill | |
dc.contributor.sponsor | Higher Education Authority | |
dc.identifier.uri | http://hdl.handle.net/2262/32527 | |