dc.contributor.author | WOULFE MUIRIS | |
dc.contributor.author | MANZKE MICHAEL | |
dc.contributor.editor | Helwig Hauser | en |
dc.date.accessioned | 2010-01-20T12:05:26Z | |
dc.date.available | 2010-01-20T12:05:26Z | |
dc.date.created | 23 25 April 2009 | en |
dc.date.issued | 2009 | |
dc.date.submitted | 2009 | en |
dc.identifier.citation | Muiris Woulfe and Michael Manzke, `A Framework for Benchmarking Interactive Collision Detection? in proceedings of the 25th Spring Conference on Computer Graphics (SCCG 2009), Budmerice, Slovakia, 23-25 April 2009, Helwig Hauser, Comenius University, 2009, pp 221 - 228 | en |
dc.identifier.other | Y | |
dc.description | PUBLISHED | en |
dc.description.abstract | Collision detection is a vital component of applications spanning
myriad fields, yet there exists no means for developers to analyse
the suitability of their collision detection algorithms across the
spectrum of scenarios that could be encountered. To rectify this,
we propose a framework for benchmarking interactive collision detection,
which consists of a single generic benchmark that can be
adapted using a number of parameters to create a large range of
practical benchmarks. This framework allows algorithm developers
to test the validity of their algorithms across a wide test space
and allows developers of interactive applications to recreate their
application scenarios and quickly determine the most amenable algorithm.
To demonstrate the utility of our framework, we adapted
it to work with three collision detection algorithms supplied with
the Bullet Physics SDK. Our results demonstrate that those algorithms
conventionally believed to offer the best performance are not
always the correct choice. This demonstrates that conventional wisdom
cannot be relied on for selecting a collision detection algorithm
and that our benchmarking framework fulfils a vital need in the collision
detection community. The framework has been made open
source, so that developers do not have to reprogram the framework
to test their own algorithms, allowing for consistent results across
different algorithms and reducing development time. | en |
dc.description.sponsorship | Funded by the Irish Research Council for Science Engineering and Technology (IRCSET) grant number RS/2005/134. | en |
dc.format.extent | 221 | en |
dc.format.extent | 228 | en |
dc.format.extent | 2377285 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Comenius University | en |
dc.rights | Y | en |
dc.subject | Computational Geometry and Object Modeling | en |
dc.subject | Geometric algorithms | en |
dc.title | A Framework for Benchmarking Interactive Collision Detection | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/woulfem | |
dc.identifier.peoplefinderurl | http://people.tcd.ie/woulfem | |
dc.identifier.peoplefinderurl | http://people.tcd.ie/manzkem | |
dc.identifier.rssinternalid | 55420 | |
dc.identifier.rssuri | http://gv2.cs.tcd.ie/benchmarkcd/paper.pdf | en |
dc.contributor.sponsor | Irish Research Council for Science Engineering and Technology | en |
dc.identifier.uri | http://hdl.handle.net/2262/36010 | |