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dc.contributor.authorSavage, Timothyen
dc.contributor.authorGirvan, Carinaen
dc.date.accessioned2010-02-02T16:41:21Z
dc.date.available2010-02-02T16:41:21Z
dc.date.issued2010en
dc.date.submitted2010en
dc.identifier.citationCarina Girvan, Timothy Savage, Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study, Computers and Education, 55, 1, 2010, 342 - 349en
dc.identifier.otherYen
dc.descriptionPUBLISHEDen
dc.description.abstractAs increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal Constructivism as a potentially appropriate pedagogy for use in the virtual world Second Life. Five groups of learners took part in a learning experience specifically designed to provide opportunity for the features of Communal Constructivism to emerge through the affordances of the technology. The chat logs, learning artefacts, post-activity semi-structured interviews and researcher?s observations from each of the five groups were analysed to explore participants? experiences and both the operation and outcome of the pedagogy in action. Findings from the qualitative analysis of the data sets indicate that learners collaboratively constructed knowledge for themselves as a group and for others, as the features of the pedagogy emerged.en
dc.description.sponsorshipThe authors also wish to acknowledge the funding provided by Irish Aid, Department of Foreign Affairs for Project Murias as well as `Embark Initiative? funding from the Irish Research Council for Science Engineering and Technology.en
dc.format.extent342en
dc.format.extent349en
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.relation.ispartofseriesComputers and Educationen
dc.relation.ispartofseries55en
dc.relation.ispartofseries1en
dc.rightsYen
dc.subjectcollaborative learningen
dc.subjectinteractive learning environmentsen
dc.subjectpedagogical issuesen
dc.subjectvirtual worldsen
dc.subjectteaching/learning strategiesen
dc.titleIdentifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case studyen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/tsavageen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/cgirvanen
dc.identifier.rssinternalid63331en
dc.identifier.doihttp://dx.doi.org/10.1016/j.compedu.2010.01.020en
dc.identifier.rssurihttp://dx.doi.org/10.1016/j.compedu.2010.01.020
dc.identifier.orcid_id0000-0002-2525-773Xen
dc.contributor.sponsorIrish Research Council for Science and Engineering Technology (IRCSET)en
dc.identifier.urihttp://hdl.handle.net/2262/36849


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