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dc.contributor.authorPRAZAK, MARTIN
dc.date.accessioned2010-09-27T16:39:29Z
dc.date.available2010-09-27T16:39:29Z
dc.date.issued2010
dc.date.submitted2010en
dc.identifier.citationTania Pouli, Martin Prazak, Pavel Zemcik, Diego Gutierrez and Erik Reinhard, Rendering fur directly into images, Computers & Graphics, 34, 5, 2010, 612-620en
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractWe demonstrate the feasibility of rendering fur directly into existing images, without the need to either painstakingly paint over all pixels, or to supply 3D geometry and lighting. We add fur to objects depicted in images by first estimating depth and lighting information and then re-rendering the resulting 2.5D geometry with fur. A brush-based interface is provided, allowing the user to control the positioning and appearance of fur, while all the interaction takes place in a 2D pipeline. The novelty of this approach lies in the fact that a complex, high-level image edit such as the addition of fur can yield perceptually plausible results, even in the presence of imperfect depth or lighting information.en
dc.format.extent612-620en
dc.language.isoenen
dc.publisherElsevieren
dc.relation.ispartofseriesComputers & Graphics;
dc.relation.ispartofseries34;
dc.relation.ispartofseries5;
dc.rightsYen
dc.subjectComputer Scienceen
dc.subjectPicture/Image Generationen
dc.titleRendering fur directly into imagesen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/prazakm
dc.identifier.peoplefinderurlhttp://people.tcd.ie/prazakm
dc.identifier.rssinternalid67181
dc.identifier.rssurihttp://dx.doi.org/10.1016/j.cag.2010.06.004en
dc.identifier.urihttp://hdl.handle.net/2262/40678


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