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dc.contributor.authorGARAVAN, HUGH PATRICKen
dc.date.accessioned2011-11-21T12:05:11Z
dc.date.available2011-11-21T12:05:11Z
dc.date.issued2011en
dc.date.submitted2011en
dc.identifier.citationS Kuhn, A Romanowski, C Schilling, R Lorenz, C Morsen, N Seiferth, T Banaschewski, A Barbot, G J Barker, C Buchel, P J Conrod, J W Dalley, H Flor, H Garavan, B Ittermann, K Mann, J-L Martinot, T Paus, M Rietschel, M N Smolka, A Strohle, B Walaszek, G Schumann, A Heinz and J Gallinat, The neural basis of video gaming, Translational Psychiatry, 1, e53, 2011en
dc.identifier.otherYen
dc.descriptionPUBLISHEDen
dc.description.abstractVideo game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated. On magnetic resonance imaging scans of 154 14-year-olds, we computed voxel-based morphometry to explore differences between frequent and infrequent video game players. Moreover, we assessed the Monetary Incentive Delay (MID) task during functional magnetic resonance imaging and the Cambridge Gambling Task (CGT). We found higher left striatal grey matter volume when comparing frequent against infrequent video game players that was negatively correlated with deliberation time in CGT. Within the same region, we found an activity difference in MID task: frequent compared with infrequent video game players showed enhanced activity during feedback of loss compared with no loss. This activity was likewise negatively correlated with deliberation time. The association of video game playing with higher left ventral striatum volume could reflect altered reward processing and represent adaptive neural plasticity.en
dc.description.sponsorshipThe IMAGEN study receives research funding from the European Community's Sixth Framework Program (LSHM-CT-2007-037286) and is supported by the UK Department of Health NIHR-Biomedical Research Centre `Mental Health? and the MRC program grant `Developmental pathways into adolescents? substance abuse?. Additional funding was provided by the Berliner Senatsverwaltung `Implikationen biopsychosozialer Grundlagen der Spielsucht fur Pravention und Therapie? Vergabe-Nr. 002-2008/ I B 35.en
dc.language.isoenen
dc.relation.ispartofseriesTranslational Psychiatryen
dc.relation.ispartofseries1en
dc.relation.ispartofseriese53en
dc.rightsYen
dc.subjectNeuroscienceen
dc.subjectgamblingen
dc.subjectnucleus accumbensen
dc.titleThe neural basis of video gamingen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/garavanhen
dc.identifier.rssinternalid75979en
dc.identifier.rssurihttp://dx.doi.org/10.1038/tp.2en
dc.contributor.sponsorEuropean Commissionen
dc.contributor.sponsorGrantNumber037286en
dc.identifier.urihttp://hdl.handle.net/2262/60878


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