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dc.contributor.authorBOLAND, FRANCIS MORGAN
dc.contributor.editorMarkus Noisternig and Nicolas Misdariisen
dc.date.accessioned2012-01-17T10:56:20Z
dc.date.available2012-01-17T10:56:20Z
dc.date.created6-7 May, 2010en
dc.date.issued2010
dc.date.submitted2010en
dc.identifier.citationGavin Kearney, Marcin Gorzel, Frank Boland, Henry Rice, Depth Perception in Interactive Virtual Acoustic Environments using Higher Order Ambisonic Soundfields, Proceedings of the Second International Symposium on Ambisonics and Spherical Acoustics, Second International Symposium on Ambisonics and Spherical Acoustics, Paris, France, 6-7 May, 2010, Markus Noisternig and Nicolas Misdariis, IRCAM (Institut de Recherche et Coordination Acoustique/Musique), 2010en
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractIn this paper, we present an investigation into the perception of source depth in interactive virtual auditory environments in the context of Higher Order Ambisonic (HOA) reproduction. In particular, we investigate the accuracy of soundfield reproduction over virtual loudspeakers (headphone reproduction) with increasing Ambisonic order. Performance of 1st, 2nd and 3rd order Ambisonics in representing distance cues is assessed in subjective audio perception tests. Results demonstrate that first order soundfields are sufficient in representing distance cues for virtual loudspeaker reproduction.en
dc.language.isoenen
dc.publisherIRCAM (Institut de Recherche et Coordination Acoustique/Musique)en
dc.rightsYen
dc.subjectAudio engineeringen
dc.subjectHigher Order Ambisonic (HOA) reproductionen
dc.titleDepth Perception in Interactive Virtual Acoustic Environments using Higher Order Ambisonic Soundfieldsen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/fboland
dc.identifier.rssinternalid65056
dc.identifier.urihttp://hdl.handle.net/2262/61724


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