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dc.contributor.authorO'SULLIVAN, CAROL
dc.contributor.authorDINGLIANA, JOHN
dc.date.accessioned2012-07-02T15:56:43Z
dc.date.available2012-07-02T15:56:43Z
dc.date.issued1999
dc.date.submitted1999en
dc.identifier.citationCarol O'Sullivan, John Dingliana, Real-time Collision Detection and Response using Sphere-trees, Spring Conference on Computer Graphics, Bratislava, Slovakia, 1999, pp83 - 92en
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractIn this paper we address the problem of collision detection and response in real-time animation systems. We describe an approach, which approximates objects using sphere-trees, and uses an interruptible detection algorithm to approximately test for collisions between them, trading accuracy for speed. A model of human visual perception of collisions is used to decide which collisions deserve more processing time. Collision processing is then scheduled to minimise the perceived inaccuracy within the time available. In response to such approximate collisions, a new adaptive collision response algorithm is presented, which also uses sphere-trees to approximate the appropriate response for colliding objects.en
dc.format.extent83en
dc.format.extent92en
dc.language.isoenen
dc.rightsYen
dc.subjecte Collision Detectionen
dc.subjectreal-time animationen
dc.subjectsphere-treesen
dc.subjectCollision processingen
dc.titleReal-time Collision Detection and Response using Sphere-treesen
dc.title.alternativeSpring Conference on Computer Graphicsen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.peoplefinderurlhttp://people.tcd.ie/dinglijl
dc.identifier.rssurihttp://isg.cs.tcd.ie/cosulliv/Pubs/spheres.PDF
dc.identifier.rssurihttp://www.sccg.sk/pages/proceedings/1999/index.htm
dc.identifier.urihttp://hdl.handle.net/2262/64112


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