Hybrid representations and perceptual metrics for scalable human simulation
Citation:
Simon Dobbyn, 'Hybrid representations and perceptual metrics for scalable human simulation', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006, pp 186Download Item:
Abstract:
The simulation of large crowds of humans is important in many fields of computer graphics,
including real-time applications such as games, as they can breathe life into otherwise
static scenes and enhance believability. Such applications need to deal with having limited
resources available at each frame. With many hundreds or thousands of potential virtual
humans in a crowd, traditional techniques rapidly become overwhelmed and are not able to
sustain an interactive frame-rate. Therefore, simpler approaches to the rendering, animation
and behaviour control of the crowds are needed. Additionally, these new approaches must
provide for variety, as environments inhabited by carbon-copy clones can be disconcerting
and unrealistic.
Author: Dobbyn, Simon
Advisor:
O'Sullivan, CarolPublisher:
Trinity College (Dublin, Ireland). School of Computer Science & StatisticsNote:
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