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dc.contributor.advisorO'Sullivan, Carol
dc.contributor.authorMcDonnell, Rachel
dc.date.accessioned2019-05-01T13:18:52Z
dc.date.available2019-05-01T13:18:52Z
dc.date.issued2006
dc.identifier.citationRachel McDonnell, 'Realistic crowd animation : a perceptual approach', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2006, pp 195
dc.identifier.otherTHESIS 8283
dc.description.abstractReal-time applications such as games or urban simulations arc often highly complex in nature. User expectations grow year by year, along with a concomitant desire for added realism. Due to the performance limitations of computing and rendering hardware, the use of simplification techniques to trade accuracy for performance is therefore of paramount importance. The goal of this thesis is to develop methods and metrics to balance visual fidelity with performance, primarily through the use of perceptual principles.
dc.format1 volume
dc.language.isoen
dc.publisherTrinity College (Dublin, Ireland). School of Computer Science & Statistics
dc.relation.isversionofhttp://stella.catalogue.tcd.ie/iii/encore/record/C__Rb13214188
dc.subjectComputer Science, Ph.D.
dc.subjectPh.D. Trinity College Dublin
dc.titleRealistic crowd animation : a perceptual approach
dc.typethesis
dc.type.supercollectionthesis_dissertations
dc.type.supercollectionrefereed_publications
dc.type.qualificationlevelDoctoral
dc.type.qualificationnameDoctor of Philosophy (Ph.D.)
dc.rights.ecaccessrightsopenAccess
dc.format.extentpaginationpp 195
dc.description.noteTARA (Trinity's Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie
dc.identifier.urihttp://hdl.handle.net/2262/86490


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