Show simple item record

dc.contributor.authorBoland, Francis
dc.date.accessioned2019-08-27T11:31:57Z
dc.date.available2019-08-27T11:31:57Z
dc.date.issued2019
dc.date.submitted2019en
dc.identifier.citationGorzel, M., Allen, A., Kelly, I., Kammerl, J., Gungormusler, A., Yeh, H., Boland, F. Efficient encoding and decoding of binaural sound with resonance audio, AES E-Library, Conference on Immersive and Interactive Audio, March 27–29, 2019en
dc.identifier.otherY
dc.description.abstractResonance Audio is an open source project designed for creating and controlling dynamic spatial sound in Virtual & Augmented Reality (VR/AR), gaming or video experiences. It also provides integrations with popular game development platforms and digital audio workstations (as a preview plugin). Resonance Audio binaural decoder is used in YouTube to provide binaural rendering of 360/VR videos. This paper describes the core sound spatialization algorithms used in Resonance Audio and can be treated as a companion to the Resonance Audio C++ /MATLAB library source code.en
dc.format.extent1-en
dc.language.isoenen
dc.relation.ispartofseries2019-March;
dc.rightsYen
dc.subjectResonance Audioen
dc.subjectGame developmenten
dc.titleEfficient encoding and decoding of binaural sound with resonance audioen
dc.title.alternativeAES E-Libraryen
dc.title.alternativeConference on Immersive and Interactive Audioen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/fboland
dc.identifier.rssinternalid206030
dc.rights.ecaccessrightsopenAccess
dc.identifier.rssurihttp://www.aes.org/tmpFiles/elib/20190813/20446.pdf
dc.identifier.urihttp://www.aes.org/e-lib/browse.cfm?elib=20446
dc.identifier.urihttp://hdl.handle.net/2262/89322


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record