dc.contributor.author | Boland, Francis | |
dc.date.accessioned | 2019-08-27T11:31:57Z | |
dc.date.available | 2019-08-27T11:31:57Z | |
dc.date.issued | 2019 | |
dc.date.submitted | 2019 | en |
dc.identifier.citation | Gorzel, M., Allen, A., Kelly, I., Kammerl, J., Gungormusler, A., Yeh, H., Boland, F. Efficient encoding and decoding of binaural sound with resonance audio, AES E-Library, Conference on Immersive and Interactive Audio, March 27–29, 2019 | en |
dc.identifier.other | Y | |
dc.description.abstract | Resonance Audio is an open source project designed for creating and controlling dynamic spatial sound in Virtual & Augmented Reality (VR/AR), gaming or video experiences. It also provides integrations with popular game development platforms and digital audio workstations (as a preview plugin). Resonance Audio binaural decoder is used in YouTube to provide binaural rendering of 360/VR videos. This paper describes the core sound spatialization algorithms used in Resonance Audio and can be treated as a companion to the Resonance Audio C++ /MATLAB library source code. | en |
dc.format.extent | 1- | en |
dc.language.iso | en | en |
dc.relation.ispartofseries | 2019-March; | |
dc.rights | Y | en |
dc.subject | Resonance Audio | en |
dc.subject | Game development | en |
dc.title | Efficient encoding and decoding of binaural sound with resonance audio | en |
dc.title.alternative | AES E-Library | en |
dc.title.alternative | Conference on Immersive and Interactive Audio | en |
dc.type | Conference Paper | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/fboland | |
dc.identifier.rssinternalid | 206030 | |
dc.rights.ecaccessrights | openAccess | |
dc.identifier.rssuri | http://www.aes.org/tmpFiles/elib/20190813/20446.pdf | |
dc.identifier.uri | http://www.aes.org/e-lib/browse.cfm?elib=20446 | |
dc.identifier.uri | http://hdl.handle.net/2262/89322 | |