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dc.contributor.authorHaahr, Mads
dc.contributor.authorWiil, Pernille Henriette
dc.contributor.authorBuus, Henriette
dc.contributor.editorJoan Arnedo Moreno and Alberto Mora Carre?oen
dc.date.accessioned2019-10-31T13:22:55Z
dc.date.available2019-10-31T13:22:55Z
dc.date.created22 October 2019en
dc.date.issued2019
dc.date.submitted2019en
dc.identifier.citationHaahr, M., Wiil, P.H. & Buus, H. Site-specific augmented reality gaming for cultural engagement: experience and reflection, Informatics, International Symposium on Gamification and Games for Learning, Barcelona, Spain, 22 October 2019, Joan Arnedo Moreno and Alberto Mora Carreño, October 2019, Open University of Catalunya, 2019, 1 - 2en
dc.identifier.otherY
dc.description.abstractIn this position paper, we present the preliminary experiences of an ambitious collaboration between Haunted Planet Studios and Museet Mosede Fort Danmark 1914-18 (see first sidebar) to develop a sophisticated site-specific augmented-reality game situated in a historical fort. Entitled Kampen om maden 1914-1918 (loosely translated, “the struggle for food 1914-1918”), the game had multiple objectives: It needed to engage the general public with an attractive and thought-provoking experience, it needed to engage and encourage reflection around how ideas regarding food and nutrition that were developed during WW1 are still relevant today, and it needed to be based on the latest research into national policy and other cultural forces during WW1 in Denmark. Furthermore, it had to be based on Haunted Planet’s “Longship” game engine (see second sidebar), which had been used in previous titles, such as Bram Stoker’s Vampires, which was nominated for the 2016 Heritage in Motion Award.en
dc.format.extent1en
dc.format.extent2en
dc.language.isoenen
dc.publisherOpen University of Catalunyaen
dc.relation.ispartofseriesOctober 2019;
dc.rightsYen
dc.subjectSerious game designen
dc.subjectInteractive narrativeen
dc.subjectGames for learningen
dc.subjectImmersion in gamesen
dc.subjectComputer uses in educationen
dc.titleSite-specific augmented reality gaming for cultural engagement: experience and reflectionen
dc.title.alternativeInformaticsen
dc.title.alternativeInternational Symposium on Gamification and Games for Learningen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid208144
dc.rights.ecaccessrightsopenAccess
dc.identifier.rssurihttp://hdl.handle.net/10609/101827
dc.identifier.orcid_id0000-0002-9273-6458
dc.status.accessibleNen
dc.contributor.sponsorOtheren
dc.contributor.sponsorGrantNumberVelux Foundationen
dc.identifier.urihttp://hdl.handle.net/2262/89973


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