dc.contributor.author | Haahr, Mads | |
dc.contributor.author | Wiil, Pernille Henriette | |
dc.contributor.author | Buus, Henriette | |
dc.contributor.editor | Joan Arnedo Moreno and Alberto Mora Carre?o | en |
dc.date.accessioned | 2019-10-31T13:22:55Z | |
dc.date.available | 2019-10-31T13:22:55Z | |
dc.date.created | 22 October 2019 | en |
dc.date.issued | 2019 | |
dc.date.submitted | 2019 | en |
dc.identifier.citation | Haahr, M., Wiil, P.H. & Buus, H. Site-specific augmented reality gaming for cultural engagement: experience and reflection, Informatics, International Symposium on Gamification and Games for Learning, Barcelona, Spain, 22 October 2019, Joan Arnedo Moreno and Alberto Mora Carreño, October 2019, Open University of Catalunya, 2019, 1 - 2 | en |
dc.identifier.other | Y | |
dc.description.abstract | In this position paper, we present the preliminary
experiences of an ambitious collaboration between
Haunted Planet Studios and Museet Mosede Fort
Danmark 1914-18 (see first sidebar) to develop a
sophisticated site-specific augmented-reality game
situated in a historical fort. Entitled Kampen om maden
1914-1918 (loosely translated, “the struggle for food
1914-1918”), the game had multiple objectives: It
needed to engage the general public with an attractive
and thought-provoking experience, it needed to engage
and encourage reflection around how ideas regarding
food and nutrition that were developed during WW1 are
still relevant today, and it needed to be based on the
latest research into national policy and other cultural
forces during WW1 in Denmark. Furthermore, it had to
be based on Haunted Planet’s “Longship” game engine
(see second sidebar), which had been used in previous
titles, such as Bram Stoker’s Vampires, which was
nominated for the 2016 Heritage in Motion Award. | en |
dc.format.extent | 1 | en |
dc.format.extent | 2 | en |
dc.language.iso | en | en |
dc.publisher | Open University of Catalunya | en |
dc.relation.ispartofseries | October 2019; | |
dc.rights | Y | en |
dc.subject | Serious game design | en |
dc.subject | Interactive narrative | en |
dc.subject | Games for learning | en |
dc.subject | Immersion in games | en |
dc.subject | Computer uses in education | en |
dc.title | Site-specific augmented reality gaming for cultural engagement: experience and reflection | en |
dc.title.alternative | Informatics | en |
dc.title.alternative | International Symposium on Gamification and Games for Learning | en |
dc.type | Conference Paper | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/haahrm | |
dc.identifier.rssinternalid | 208144 | |
dc.rights.ecaccessrights | openAccess | |
dc.identifier.rssuri | http://hdl.handle.net/10609/101827 | |
dc.identifier.orcid_id | 0000-0002-9273-6458 | |
dc.status.accessible | N | en |
dc.contributor.sponsor | Other | en |
dc.contributor.sponsorGrantNumber | Velux Foundation | en |
dc.identifier.uri | http://hdl.handle.net/2262/89973 | |