dc.contributor.advisor | O'Sullivan, Carol | |
dc.contributor.author | Cullen, Brian | |
dc.date.accessioned | 2019-11-05T15:23:40Z | |
dc.date.available | 2019-11-05T15:23:40Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Brian Cullen, 'Procedural modelling of urban environments', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2012, pp 160 | |
dc.identifier.other | THESIS 9869 | |
dc.description.abstract | Procedural modelling of urban environments has become an important topic in computer
graphics. With the ever increasing demand for larger and more realistic content in games and
movies, the time and cost to model urban content by hand is becoming unfeasible. Apart from
the entertainment industry, large urban models are also desired for urban planning applications
and emergency response training. | |
dc.format | 1 volume | |
dc.language.iso | en | |
dc.publisher | Trinity College (Dublin, Ireland). School of Computer Science & Statistics | |
dc.relation.isversionof | http://stella.catalogue.tcd.ie/iii/encore/record/C__Rb15319254 | |
dc.subject | Computer Science, Ph.D. | |
dc.subject | Ph.D. Trinity College Dublin. | |
dc.title | Procedural modelling of urban environments | |
dc.type | thesis | |
dc.type.supercollection | thesis_dissertations | |
dc.type.supercollection | refereed_publications | |
dc.type.qualificationlevel | Doctoral | |
dc.type.qualificationname | Doctor of Philosophy (Ph.D.) | |
dc.rights.ecaccessrights | openAccess | |
dc.format.extentpagination | pp 160 | |
dc.description.note | TARA (Trinity’s Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie | |
dc.identifier.uri | http://hdl.handle.net/2262/90065 | |