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dc.contributor.authorBrady, Mairead
dc.contributor.authorDevitt, Ann
dc.contributor.authorFelicia, Patrick
dc.contributor.authorPeirce, Neil
dc.contributor.editorFelicia, P., Neil Peirce, Mairead Brady and Ann Devitten
dc.date.accessioned2019-12-13T11:38:46Z
dc.date.available2019-12-13T11:38:46Z
dc.date.created1-2 Septemberen
dc.date.issued2016
dc.date.submitted2016en
dc.identifier.citationFelicia, P., Peirce, N., Brady, M. & Devitt, A., Irish Game Based Learning Conference, Proceedings of the 6th Irish Conference on Game-Based Learning, Trinity College Dublin, 6th, 1-2 September, 2016, 1-334en
dc.identifier.otherY
dc.description.abstractGame-Based Learning is gaining a wider recognition amongst practitioners and industry, as a relevant and efficient tool to promote and support learning and change. This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes thirteen chapters with content initially presented at the 6th Irish Conference on Game-Based Learning, a conference held at Trinity College Dublin this year, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics including social change, gamification, language learning, and medical training. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily. We hope you enjoy this book and that it motivates you to tap into the many possibilities offered by games to instruct, motivate, and lead change.en
dc.format.extent1-334en
dc.language.isoenen
dc.relation.ispartofseries6th;
dc.rightsYen
dc.subjectGame-based learningen
dc.subjectGamificationen
dc.subjectEducationen
dc.subjectLanguage learningen
dc.subjectMedical trainingen
dc.subjectSocial changeen
dc.titleProceedings of the 6th Irish Game Based Learning Conferenceen
dc.title.alternativeProceedings of the 6th Irish Conference on Game-Based Learningen
dc.typeProceedings of a Conferenceen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/devittan
dc.identifier.peoplefinderurlhttp://people.tcd.ie/bradyma
dc.identifier.rssinternalid125720
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeDigital Engagementen
dc.identifier.rssurihttp://www.igbl-conference.com/igbl2016-trinity-college-dublin/
dc.identifier.orcid_id0000-0003-4572-0362
dc.identifier.urihttp://www.igbl-conference.com/igbl2016-trinity-college-dublin/
dc.identifier.urihttp://hdl.handle.net/2262/91086


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