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dc.contributor.authorHaahr, Mads
dc.contributor.editorLizbeth Goodman, Alonzo Addisonen
dc.date.accessioned2019-12-13T13:54:14Z
dc.date.available2019-12-13T13:54:14Z
dc.date.created31/10-4/11 2017en
dc.date.issued2017
dc.date.submitted2017en
dc.identifier.citationHaahr, M., Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage, 23rd International Conference on Virtual System & Multimedia (VSMM), Dublin, Ireland, 31/10-4/11 2017, Lizbeth Goodman, Alonzo Addison, IEEE, 2017, 1 - 7en
dc.identifier.otherY
dc.description.abstractLocative gaming dates back to the early 2000s, and with the success of Ingress (2012) and Pokémon GO (2016), locative games have now entered the mainstream in a very serious way. However, while the genre holds considerable promise for cultural heritage, it has yet to make a real impact for this purpose. A particular challenge is to reconcile the two apparently conflicting concerns of ensuring immersion into the experience without compromising the audience's sense of presence in the physical space. For example, Ingress and Pokémon GO offer excellent immersion in the gameplay but at the cost of near-total loss of the player's sense of presence in the physical environment, even to the extent that accidents occur. For cultural heritage, presence is not only about safety, but also about the audience experiencing the site and not only the digital content. In this paper, we argue that for locative games to be successful for cultural heritage, they must bridge the design tension between offering immersion and presence. We use two of our own titles to shed light on the design concerns and show how careful use of locative game mechanics and narrative techniques can help reconcile these two design pressures and create a new type of engagement with cultural heritage.en
dc.format.extent1en
dc.format.extent7en
dc.language.isoenen
dc.publisherIEEEen
dc.rightsYen
dc.subjectCultural heritageen
dc.subjectLocative gamingen
dc.subjectImmersionen
dc.subjectPresenceen
dc.titleReconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritageen
dc.title.alternative23rd International Conference on Virtual System & Multimedia (VSMM)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid194409
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Humanitiesen
dc.subject.TCDTagMultimedia & Creativityen
dc.status.accessibleNen
dc.identifier.urihttps://ieeexplore.ieee.org/document/8346283
dc.identifier.urihttp://hdl.handle.net/2262/91098


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