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dc.contributor.authorYoung, Gareth
dc.contributor.authorKehoe, A.
dc.contributor.authorMurphy, D.
dc.contributor.editorM. A. Garcia-Ruizen
dc.date.accessioned2020-01-23T17:06:11Z
dc.date.available2020-01-23T17:06:11Z
dc.date.issued2016
dc.date.submitted2016en
dc.identifier.citationYoung, G.W., Kehoe, A. & Murphy, D., Usability Testing of Video Game Controllers: A Case Study, M. A. Garcia-Ruiz, Games User Research: A Case Study Approach, A K Peters/CRC Press, 2016, 145 - 188en
dc.identifier.issn9781498706407
dc.identifier.otherY
dc.description.abstractThis chapter presents an investigation that compares the performance of game controllers in two-dimensional pointing tasks as defined in the international standard that specifies the requirements for nonkeyboard input devices, ISO 9241-9. In addition, we discuss the evaluation of usability and user experience with these devices during gameplay. We compared performance measurements for controllers while varying the user’s exposure to the different feedback elements contained within each controller device. We assessed the performance of the controllers according to the ISO 9241-9 evaluation recommendations. The devices used in the study included a Logitech mouse and keyboard, a Logitech Bluetooth Touchpad and keyboard, a Sony Playstation DualShock 4 controller, and Valve’s first-generation Steam controller. Besides performance testing, we measured user experiences with the controllers while playing a popular first-person video game. Participants were asked to complete game levels for each type of controller and answer questions outlining their experience.en
dc.format.extent145en
dc.format.extent188en
dc.language.isoenen
dc.publisherA K Peters/CRC Pressen
dc.rightsYen
dc.subjectGame controllersen
dc.subjectPerformance testingen
dc.subjectNonkeyboard input devicesen
dc.subjectVideo gamesen
dc.subjectUser experienceen
dc.titleUsability Testing of Video Game Controllers: A Case Studyen
dc.title.alternativeGames User Research: A Case Study Approachen
dc.typeBook Chapteren
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/youngga
dc.identifier.rssinternalid210564
dc.rights.ecaccessrightsopenAccess
dc.relation.sourceCRC Pressen
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDThemeDigital Humanitiesen
dc.subject.TCDTagComputer & Video Gamesen
dc.subject.TCDTagHCIen
dc.identifier.rssurihttps://www.crcpress.com/Games-User-Research-A-Case-Study-Approach/Garcia-Ruiz/p/book/9781498706407
dc.relation.sourceurihttps://www.crcpress.com/Games-User-Research-A-Case-Study-Approach/Garcia-Ruiz/p/book/9781498706407en
dc.identifier.orcid_id0000-0002-8763-4668
dc.status.accessibleNen
dc.identifier.urihttp://hdl.handle.net/2262/91376


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