dc.contributor.author | Haahr, Mads | |
dc.contributor.author | De Kegel, Barbara | |
dc.contributor.editor | Rogelio E. Cardona-Rivera, Anne Sullivan and R. Michael Young | en |
dc.date.accessioned | 2020-01-27T13:32:39Z | |
dc.date.available | 2020-01-27T13:32:39Z | |
dc.date.created | 19-22 November 2019 | en |
dc.date.issued | 2019 | |
dc.date.submitted | 2019 | en |
dc.identifier.citation | De Kegel, B. & Haahr, M., Towards Procedural Generation of Narrative Puzzles for Adventure Games, Lecture Notes in Computer Science (LNCS), Interntional Conference on Interactive Digital Storytelling (ICIDS), Snowbird, Utah, USA, 19-22 November 2019, Rogelio E. Cardona-Rivera, Anne Sullivan and R. Michael Young, 11869, 11869, Springer, 2019, 241 - 249 | en |
dc.identifier.other | Y | |
dc.description.abstract | Narrative puzzles involve exploration, logical thinking and progressing a story. This paper presents a narrative design innovation in the form of a system for the procedural generation of such puzzles for use in story-rich games or games with large open worlds. The approach uses an extended type of context-free grammar as the basis for both the generation algorithm and the puzzle solving. Each designer-defined rule in the grammar defines a possible behavior of item types in the game world. Puzzles are generated at runtime on a per area basis, through recursive generation of inputs for outputs. Given a valid grammar, the system guarantees that its puzzles are solvable. | en |
dc.format.extent | 241 | en |
dc.format.extent | 249 | en |
dc.language.iso | en | en |
dc.publisher | Springer | en |
dc.relation.ispartofseries | 11869; | |
dc.relation.ispartofseries | 11869; | |
dc.rights | Y | en |
dc.subject | Procedural content generation | en |
dc.subject | Puzzles | en |
dc.subject | Interactive narrative | en |
dc.subject | Authoring tools | en |
dc.title | Towards Procedural Generation of Narrative Puzzles for Adventure Games | en |
dc.title.alternative | Lecture Notes in Computer Science (LNCS) | en |
dc.title.alternative | Interntional Conference on Interactive Digital Storytelling (ICIDS) | en |
dc.type | Conference Paper | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/haahrm | |
dc.identifier.rssinternalid | 210889 | |
dc.rights.ecaccessrights | openAccess | |
dc.identifier.orcid_id | 0000-0002-9273-6458 | |
dc.status.accessible | N | en |
dc.identifier.uri | https://link.springer.com/chapter/10.1007/978-3-030-33894-7_25 | |
dc.identifier.uri | http://hdl.handle.net/2262/91392 | |