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dc.contributor.authorHaahr, Mads
dc.contributor.authorRojas-Salazar, Alberto
dc.contributor.authorRamírez-Alfaro, Paula
dc.contributor.editorRicardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simõesen
dc.date.accessioned2020-04-27T14:19:13Z
dc.date.available2020-04-27T14:19:13Z
dc.date.created25-26 June 2020en
dc.date.issued2020
dc.date.submitted2020en
dc.identifier.citationRojas-Salazar, A., Ramírez-Alfaro, P. & Haahr, M., Learning Binary Search Trees through Serious Games, First International Computer Programming Education Conference (ICPEC 2020), ESMAD, Vila do Conde, Portugal, 25-26 June 2020, Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões, ACM, 2020, 22:1 - 22:7en
dc.identifier.otherY
dc.description.abstractData structures and algorithms are core topics in Computer Science, but they are difficult topics to grasp. Data structures and algorithmic concepts are abstract and difficult to relate to previous knowledge. To facilitate the learning process of these topics, learning tools that link new information with previous knowledge in an active way may be a useful approach to teach data structures and their algorithms. Furthermore, serious games have the potential to serve as a learning tool that accomplishes both objectives: to link new information with previous knowledge and to facilitate active learning. To tackle these issues, we developed DS-Hacker, an action-adventure serious game that utilizes the game elements to represent the Binary Search Tree (BST) properties and structure.In this paper, we report the results of a pilot experiment that compares the learning gains after completing two learning activities: (1) playing a serious game for learning Binary Search Trees,and (2) reading a summary and watching two video tutorials. Additionally, we report the results from a qualitative survey that evaluated the game usability, player satisfaction and the participants’ perception about the means used by the game to deliver the BST concepts.en
dc.format.extent22:1en
dc.format.extent22:7en
dc.language.isoenen
dc.publisherACMen
dc.rightsYen
dc.subjectBinary search treeen
dc.subjectData structuresen
dc.subjectSerious gamesen
dc.titleLearning Binary Search Trees through Serious Gamesen
dc.title.alternativeFirst International Computer Programming Education Conference (ICPEC 2020)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrm
dc.identifier.rssinternalid215980
dc.identifier.doi10.4230/OASIcs.ICPEC.2020.22
dc.rights.ecaccessrightsopenAccess
dc.identifier.orcid_id0000-0002-9273-6458
dc.status.accessibleNen
dc.identifier.urihttp://hdl.handle.net/2262/92370


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