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dc.contributor.authorSmolic, Aljosa
dc.date.accessioned2021-03-14T17:06:18Z
dc.date.available2021-03-14T17:06:18Z
dc.date.issued2020
dc.date.submitted2020en
dc.identifier.citationFominykh, M., Wild, F., Klamma, R., Billinghurst, M., Costiner, L., Karsakov, A., Mangina, E., Molka-Danielsen, J., Pollock, I., Preda, M., Smolic, A., Model Augmented Reality Curriculum. In 2020 ITiCSE Working Group Reports (ITiCSE-WGR ’20), June 17–18, 2020, Trondheim, Norway. ACM, New York, NY, USA, 19 pages.en
dc.identifier.otherY
dc.description.abstractAugmented Reality (AR) is a rapidly growing field in information and communication technologies, drawing increasing numbers of professionals. Higher education institutions, however, are struggling to keep abreast of its development and to train specialists quickly, providing few courses which sufficiently align with the needs of industry. In addition to this, the field is developing so rapidly that existing courses struggle to keep pace. They also often focus too narrowly on specifics to allow for the building of the formative foundations of AR education. This paper aims to address this need by proposing a blueprint curriculum in Computer Science Education for teaching AR in universities at two levels, foundations and advanced. To begin, we survey the state of the art, identifying common needs and problems in existing courses which focus on AR. We then detail a skills framework comprised of 12 groups of skills suitable to meet industry needs, and built upon it two model lesson plans for a foundation and an advanced course. We conclude with a discussion of assessment techniques and curricular design options of embedding such coursework into existing academic programs and a forecast of the future of this academic field.en
dc.language.isoenen
dc.relation.urihttps://dl.acm.org/doi/10.1145/3437800.3439205en
dc.rightsYen
dc.subjectSoftware Engineeringen
dc.subjectAugmented Realityen
dc.subjectCurriculumen
dc.titleModel Augmented Reality Curriculumen
dc.title.alternativeITiCSE-WGR '20: Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education Association for Computing Machinery, New York, United States, Trondheim Norway , 2020, ISBN: 978-1-4503-8293-9.en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/smolica
dc.identifier.rssinternalid225561
dc.identifier.doi10.1145/3437800.3439205
dc.rights.ecaccessrightsopenAccess
dc.relation.doi10.1145/3437800.3439205en
dc.relation.citesCitesen
dc.relation.citesCitesen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDTagComputer Education/Literacyen
dc.subject.TCDTagInformation technology in educationen
dc.subject.TCDTagMultimedia & Creativityen
dc.identifier.rssurihttps://dl.acm.org/doi/10.1145/3437800.3439205
dc.subject.darat_impairmentOtheren
dc.status.accessibleNen
dc.contributor.sponsorScience Foundation Ireland (SFI)en
dc.contributor.sponsorGrantNumber15/RP/2776en
dc.identifier.urihttp://hdl.handle.net/2262/95674


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