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dc.contributor.authorO'Sullivan, Carol
dc.date.accessioned2021-05-20T13:34:16Z
dc.date.available2021-05-20T13:34:16Z
dc.date.createdMar 2021en
dc.date.issued2021
dc.date.submitted2021en
dc.identifier.citationG. Yamac, N. J. Mitra and C. O’Sullivan, Detecting the Point of Release of Virtual Projectiles in AR/VR, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, 563-564en
dc.identifier.otherY
dc.description.abstractOur aim is to detect the point of release of a thrown virtual projectile in VR/AR. We capture the full-body motion of 18 participants throwing virtual projectiles and extract motion features, such as position, velocity, rotation and rotational velocity for arm joints. Frame-level binary classifiers that estimate the point of release are trained and evaluated using a metric that prioritizes detection timing to obtain a ranking of joints and motion features. We find that wrist joint and rotation motion feature are most accurate, which can can help when placing simple motion tracking sensors for real-time throw detection.en
dc.format.extent563en
dc.format.extent564en
dc.language.isoenen
dc.rightsYen
dc.subjectWristen
dc.subjectThree-dimensional displaysen
dc.subjectTrackingen
dc.subjectProjectilesen
dc.subjectVirtual Realityen
dc.subjectUser interfacesen
dc.titleDetecting the Point of Release of Virtual Projectiles in AR/VRen
dc.title.alternative2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)en
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/osullica
dc.identifier.rssinternalid230444
dc.identifier.doi10.1109/VRW52623.2021.00164
dc.rights.ecaccessrightsopenAccess
dc.identifier.orcid_id0000-0003-3772-4961
dc.identifier.urihttp://hdl.handle.net/2262/96402


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