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dc.contributor.authorMc Donnell, Rachel
dc.date.accessioned2022-05-06T14:50:22Z
dc.date.available2022-05-06T14:50:22Z
dc.date.issued2021
dc.date.submitted2021en
dc.identifier.citationMcDonnell, Rachel and Zibrek, Katja and Carrigan, Emma and Dahyot, Rozenn (2021) Model for predicting perception of facial action unit activation using virtual humans. Computers & Graphics, 100. pp. 81-92en
dc.identifier.issn00978493
dc.identifier.otherY
dc.descriptionPUBLISHEDen
dc.description.abstractBlendshape facial rigs are used extensively in the industry for facial animation of virtual humans. However, storing and manipulating large numbers of facial meshes (blendshapes) is costly in terms of memory and computation for gaming applications. Blendshape rigs are comprised of sets of semantically-meaningful expressions, which govern how expressive the character will be, often based on Action Units from the Facial Action Coding System (FACS). However, the relative perceptual importance of blendshapes has not yet been investigated. Research in Psychology and Neuroscience has shown that our brains process faces differently than other objects so we postulate that the perception of facial expressions will be feature-dependent rather than based purely on the amount of movement required to make the expression. Therefore, we believe that perception of blendshape visibility will not be reliably predicted by numerical calculations of the difference between the expression and the neutral mesh. In this paper, we explore the noticeability of blendshapes under different activation levels, and present new perceptually-based models to predict perceptual importance of blendshapes. The models predict visibility based on commonly-used geometry and image-based metrics.en
dc.format.extent81en
dc.format.extent92en
dc.language.isoenen
dc.relation.ispartofseriesComputers and Graphics;
dc.relation.ispartofseries100;
dc.rightsYen
dc.subjectBlendshape facial rigsen
dc.subjectvirtual humansen
dc.subjectFacial Action Coding System (FACS)en
dc.subjectComputers and graphicsen
dc.subjectFormattingen
dc.subjectGuidelinesen
dc.titleModel for predicting perception of facial action unit activation using virtual humansen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/ramcdonn
dc.identifier.rssinternalid236965
dc.identifier.doihttp://dx.doi.org/10.1016/j.cag.2021.07.022
dc.rights.ecaccessrightsopenAccess
dc.identifier.orcid_id0000-0002-1957-2506
dc.contributor.sponsorScience Foundation Irelanden
dc.contributor.sponsorGrantNumberModel for predicting perception of facial action unit activation using virtual humansen
dc.identifier.urihttp://hdl.handle.net/2262/98549


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